If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
A graphic tool for easy creation/control of runtime graphics
19 posts
• Page 2 of 2 • 1, 2
Re: A graphic tool for easy creation/control of runtime grap
Virtual DJ has a 'Skin Creator' tool. You may get some ideas/inspiration from this:
https://www.youtube.com/watch?v=XGuuim9Fyes
https://www.youtube.com/watch?v=XGuuim9Fyes
-
DaveyBoy - Posts: 131
- Joined: Wed May 11, 2016 9:18 pm
- Location: Leeds UK
Re: A graphic tool for easy creation/control of runtime grap
This rather old (and very unfinished!) project of mine may be of interest...
(Great minds think alike! )
PS) I also had a go at doing SVG translation at around the same time (2012-2013). I had the XML tag parsing working already, but that turned out to be very slow in native Ruby, and I agree that the translation is far from easy. Aside from having to limit the elements which could be used, SVG stores curve segments using a description which is a PITA to translate into GDI+ beziers, and a few other things that I discovered. Suffice to say, I gave up pretty quickly on that!
(Great minds think alike! )
PS) I also had a go at doing SVG translation at around the same time (2012-2013). I had the XML tag parsing working already, but that turned out to be very slow in native Ruby, and I agree that the translation is far from easy. Aside from having to limit the elements which could be used, SVG stores curve segments using a description which is a PITA to translate into GDI+ beziers, and a few other things that I discovered. Suffice to say, I gave up pretty quickly on that!
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1727
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: A graphic tool for easy creation/control of runtime grap
@Tulamide
To be more precise, I don't mean "Control Surface", I was more highlighting "Control Creator":
https://www.image-line.com/documents/news.php?tag=Control+Creator
It has sliders and lists to refine the appearance of controls. It makes controls for "Control Surface. If I recall correctly, it's a stand alone buried somewhere in FL Studio's program folders.
To be more precise, I don't mean "Control Surface", I was more highlighting "Control Creator":
https://www.image-line.com/documents/news.php?tag=Control+Creator
It has sliders and lists to refine the appearance of controls. It makes controls for "Control Surface. If I recall correctly, it's a stand alone buried somewhere in FL Studio's program folders.
- JWP
- Posts: 22
- Joined: Wed May 27, 2020 1:26 am
Re: A graphic tool for easy creation/control of runtime grap
JWP wrote:@Tulamide
To be more precise, I don't mean "Control Surface", I was more highlighting "Control Creator":
https://www.image-line.com/documents/news.php?tag=Control+Creator
It has sliders and lists to refine the appearance of controls. It makes controls for "Control Surface. If I recall correctly, it's a stand alone buried somewhere in FL Studio's program folders.
AH! Now I see. Thanks for that. Unfortunately we have a heat wave and I slowly melt in 37.5°C. Too hot to program or even think about it. Should get colder after the weekend, so I probably will come back to it then.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2686
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: A graphic tool for easy creation/control of runtime grap
trog that's a wonderful tool! I would go one step further, creating the whole code, but basically it's the same idea. I like that you made it all into graphic paths, but I'm not sure if I would go that route.
-------------------------------------------------
It seems there sadly isn't enough interest. I would have thought it's a no-brainer, but I'm often wrong, when I think an idea is awesome. So let's stay at the current hard way of programming everything.
-------------------------------------------------
It seems there sadly isn't enough interest. I would have thought it's a no-brainer, but I'm often wrong, when I think an idea is awesome. So let's stay at the current hard way of programming everything.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2686
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: A graphic tool for easy creation/control of runtime grap
tulamide wrote:It seems there sadly isn't enough interest. I would have thought it's a no-brainer, but I'm often wrong, when I think an idea is awesome. So let's stay at the current hard way of programming everything.
I think that’s a shame but I can understand.
As I write this there are 124 people online here. On 22nd July 2020 there were 944.
Our stuff is downloaded sometimes hundreds of times, but only the usual suspects, just a few of us, ever contribute feedback.
This comes up from time to time and has led me to take the attitude that anything I make is primarily for my interest and to see what I can achieve.
-
Spogg - Posts: 3318
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: A graphic tool for easy creation/control of runtime grap
I think many of the users are just bots unfortunately
- adamszabo
- Posts: 657
- Joined: Sun Jul 11, 2010 7:21 am
Re: A graphic tool for easy creation/control of runtime grap
adamszabo wrote:I think many of the users are just bots unfortunately
I agree because we get a lot of spam.
But on the other hand, would bots download our stuff?
For example I went back about 6 months:
viewtopic.php?f=3&t=36899&start=0#p110244
Kevin’s effects rack was downloaded 307 times as I write this. And how many comments, suggestions and thank you messages did he get? Well, 5 different people joined in, and we know them all well.
If only 1 in 10 lurkers actually joined in, great devs like tulamide might be more inclined to make and share stuff.
It doesn’t put me off because I just enjoy making stuff, but I can see tula’s point very clearly.
-
Spogg - Posts: 3318
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: A graphic tool for easy creation/control of runtime grap
@Tulamide
Consider creating a kickstarter or go fund me. Looking at Spogg's metrics your demographic is ~1000, to set a consrvative goal of $500 might be appropriate; about half
I'm not a rich man, but I'd be willing to dish $20. Possible a few teirs of $1, $5, for general interest; $10 ,$20 for early bird ; $50 for feature request.
I'm not in the lab atm, so I haven't been able to check out the other tools. If it cuts down dev time and gives a more graphical approach to ruby vectors then it wil be worth it.
The worst case scenario is you'll have lost a bit of time writing descriptions, best case you'll get a better measure of interest and a bit of bank.
Consider creating a kickstarter or go fund me. Looking at Spogg's metrics your demographic is ~1000, to set a consrvative goal of $500 might be appropriate; about half
I'm not a rich man, but I'd be willing to dish $20. Possible a few teirs of $1, $5, for general interest; $10 ,$20 for early bird ; $50 for feature request.
I'm not in the lab atm, so I haven't been able to check out the other tools. If it cuts down dev time and gives a more graphical approach to ruby vectors then it wil be worth it.
The worst case scenario is you'll have lost a bit of time writing descriptions, best case you'll get a better measure of interest and a bit of bank.
- JWP
- Posts: 22
- Joined: Wed May 27, 2020 1:26 am
19 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 58 guests