Replacing instances of division with multiplication
Posted: Mon Oct 15, 2018 6:10 pm
Hi all, I mix music everyday and have always wanted to get that pro sound.
There is various ways to do it; But I have noticed one thing that can have a profound impact is to use multiplication instead of division. There are some instances where division is necessary (for instance Hz to 0-1) and various other normalization techniques. I guess there must be some change in the timing which is affected.
Anyways, for a co-efficient You need to set up an index selector and have all of the available sample rates (so that Your product is scaleable). Then use the sample rate primitive to select and then get the int variable and in the same semantic order work out the math:
for instance, to figure out the math to replace division you do as follows with a calculator:
1 / 44100
and then to copy that value just hit edit -> copy:
So, that's cool right? There is also other places where multiplication can be used. for instance within the knob module, I often like to ensure that I use a different math for linear gain:
and there You have it. Like in My signature if You want that dry yet almost vinyl sound use multiplication for every frequency but 4 kilohertz and you're in business with a professional sound.
There is various ways to do it; But I have noticed one thing that can have a profound impact is to use multiplication instead of division. There are some instances where division is necessary (for instance Hz to 0-1) and various other normalization techniques. I guess there must be some change in the timing which is affected.
Anyways, for a co-efficient You need to set up an index selector and have all of the available sample rates (so that Your product is scaleable). Then use the sample rate primitive to select and then get the int variable and in the same semantic order work out the math:
for instance, to figure out the math to replace division you do as follows with a calculator:
1 / 44100
and then to copy that value just hit edit -> copy:
So, that's cool right? There is also other places where multiplication can be used. for instance within the knob module, I often like to ensure that I use a different math for linear gain:
and there You have it. Like in My signature if You want that dry yet almost vinyl sound use multiplication for every frequency but 4 kilohertz and you're in business with a professional sound.