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Tuned Noise Gen (.. but not as we know it Jim)
23 posts
• Page 3 of 3 • 1, 2, 3
Re: Tuned Noise Gen (.. but not as we know it Jim)
Yes indeed.
Especially when you think about modulating the incoming frequency with an envelope or something modulatey.
Cheers
Spogg
Especially when you think about modulating the incoming frequency with an envelope or something modulatey.
Cheers
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: Tuned Noise Gen (.. but not as we know it Jim)
Finally finally, I made a LF version of this the other day. Which was in fact what I set out to do originally ..
It runs at hop(1024), or even slower if you want, so very little damage. Great for 'random-walkabout' type modulation. Can be run as poly instead of mono of course.
If you use more than one of these be sure to set different input frequencies, it's effectively a seed. If two are the same they will follow each other for ever, not what you'd really describe as random. Freq can be a pos or neg value.
H
It runs at hop(1024), or even slower if you want, so very little damage. Great for 'random-walkabout' type modulation. Can be run as poly instead of mono of course.
If you use more than one of these be sure to set different input frequencies, it's effectively a seed. If two are the same they will follow each other for ever, not what you'd really describe as random. Freq can be a pos or neg value.
H
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HughBanton - Posts: 265
- Joined: Sat Apr 12, 2008 3:10 pm
- Location: Evesham, Worcestershire
Re: Tuned Noise Gen (.. but not as we know it Jim)
Excellent!
That's gone directly into my toolbox, where it belongs.
Cheers
Spogg
That's gone directly into my toolbox, where it belongs.
Cheers
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
23 posts
• Page 3 of 3 • 1, 2, 3
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