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How do you propagate changes for a custom Module?
4 posts
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How do you propagate changes for a custom Module?
I set some fancy devices for my application inside FlowStone. Than, I create it as Module, using "Make Module".
I take one of this, and I made 4 copies, linking them in a parent module.
Now: if I do a change in one of them, how can I propagate the same edit on the other Modules?
I could delete and copy and paste again, but on the main parent, I will lost every GUI alignment/positions, and I need to re-draw them again.
Usual problem or is there a method to avoid this?
I take one of this, and I made 4 copies, linking them in a parent module.
Now: if I do a change in one of them, how can I propagate the same edit on the other Modules?
I could delete and copy and paste again, but on the main parent, I will lost every GUI alignment/positions, and I need to re-draw them again.
Usual problem or is there a method to avoid this?
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: How do you propagate changes for a custom Module?
There is a 'Syncronize' mode that can be activated.
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
Re: How do you propagate changes for a custom Module?
If the modules are initially identical, you can synchronize them. select them all, right-click and pick synchronize. Now any edit you make to one module will apply to all of them. However, changing properties or contents of float/int/text/string/boolean prim doesn't count as edit.
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: How do you propagate changes for a custom Module?
That's just perfect! Amazing tool! Thank you again
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
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