Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

Bug: (re)draw in schematic

For general discussion related FlowStone

Bug: (re)draw in schematic

Postby Walter Sommerfeld » Sat Nov 17, 2012 12:59 pm

Hi,

here some annoying buggies:
If u press the trigger button the labels will only update if u click on a free schematic place... :-(
In FS201free little probs... in FS3 strange ones:
SunSynth
Attachments
FS3 (re)draw_trigger bugs.fsm
(2.85 KiB) Downloaded 1024 times
FS3 (re)draw_trigger bugs #2.png
FS3 (re)draw_trigger bugs #2.png (15.21 KiB) Viewed 21495 times
FS201free redraw bug only.png
FS201free redraw bug only.png (19.84 KiB) Viewed 21495 times
Last edited by Walter Sommerfeld on Sat Nov 17, 2012 1:28 pm, edited 1 time in total.
User avatar
Walter Sommerfeld
 
Posts: 249
Joined: Wed Jul 14, 2010 6:00 pm
Location: HH - Made in Germany

Re: Bug: (re)draw in schematic

Postby nix » Sat Nov 17, 2012 1:26 pm

yep-both of those triggers were misbehaving here.
I just tried it myself-
and here it is working if that helps->
trigger.fsm
(401 Bytes) Downloaded 1021 times

Nice to see you around Walter!
User avatar
nix
 
Posts: 817
Joined: Tue Jul 13, 2010 10:51 am

Re: Bug: (re)draw in schematic

Postby Walter Sommerfeld » Sat Nov 17, 2012 1:42 pm

Hi nix,

thanks 4 ur ultra fast reply but...

u know: 4 us old dudes this new baby has 2 much changes... :o
Just found no Font size prop in Label... O.K. - have 2 learn a new prog lang...
Comment ruins Modul property it's dragged into (missing (P)) etc. etc.

But the bug fixes and the better behaviour like 'Make modul' linking
and the new Swap Modul, Smart comps ... you name it... let me often smile!

But i don't think i ever get this [CTRL] - Zoom thingy in my head - mean fingers :evil:

Nice 2 see u 2 Nick
User avatar
Walter Sommerfeld
 
Posts: 249
Joined: Wed Jul 14, 2010 6:00 pm
Location: HH - Made in Germany

Re: Bug: (re)draw in schematic

Postby trogluddite » Sat Nov 17, 2012 1:46 pm

Hi Walter,

I have discovered this too - and I can tell you exactly what the problem is...

It is when the little 'eye' icon is crossed out - for 'not not show on parent panel'. On the FS3 release notes, they said that the behaviour had changed, in order to lower CPU load from re-draws. But IMHO it is very annoying - it breaks any module where a "no parent" GUI is used to 'skin' the module, and is also very annoying for 'scopes and analysers when you want to test stuff inside the schematic without obscuring the plugin GUI.
It really needs to be so that the GUI's behave normally when you view them directly, and the re-draws are only turned off when you are at a different level of the schematic.
Or just go back to the old system - I don't really see why it was a problem, any user with any common sense would delete any "invisible" module GUI's before exporting anyway; and most 'skinned' module have the 'skin' set to be purgable. Better to let us manage this ourselves that to break a really useful feature.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
User avatar
trogluddite
 
Posts: 1730
Joined: Fri Oct 22, 2010 12:46 am
Location: Yorkshire, UK

Re: Bug: (re)draw in schematic

Postby Walter Sommerfeld » Sat Nov 17, 2012 1:57 pm

Hi trog,

yeah - now i remember that i read something like this before... ;-)

what was the key combination 4 the old trigger system? damn this overage probs...
Better to let us manage this ourselves that to break a really useful feature.

...I second that!
User avatar
Walter Sommerfeld
 
Posts: 249
Joined: Wed Jul 14, 2010 6:00 pm
Location: HH - Made in Germany

Re: Bug: (re)draw in schematic

Postby nix » Sat Nov 17, 2012 1:59 pm

Thanks trog,
anyway, since i rebuilt it-
here is the LED->
LED.fsm
(450 Bytes) Downloaded 1058 times
User avatar
nix
 
Posts: 817
Joined: Tue Jul 13, 2010 10:51 am

Re: Bug: (re)draw in schematic

Postby trogluddite » Sat Nov 17, 2012 2:06 pm

Walter Sommerfeld wrote:what was the key combination 4 the old trigger system? !

CTRL-ALT-SHIFT-T, yes, it is still there - but it does not help with this problem as it is hard-coded into the view update mechanism.
nix wrote:here is the LED->

Nice - I hope the redraw thing can be changed. I love little graphical 'fake primitives' like that- they make bug-tracing so much easier.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
User avatar
trogluddite
 
Posts: 1730
Joined: Fri Oct 22, 2010 12:46 am
Location: Yorkshire, UK

Re: Bug: (re)draw in schematic

Postby trogluddite » Sat Nov 17, 2012 2:39 pm

NB) For 'skinned' modules, you can delete any wireless View receiver going into the MGUI. This will hide the module from 'parent' modules, but you can still leave the 'eye' icon switched on so that you get reDraws.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
User avatar
trogluddite
 
Posts: 1730
Joined: Fri Oct 22, 2010 12:46 am
Location: Yorkshire, UK

Re: Bug: (re)draw in schematic

Postby support » Sun Nov 18, 2012 12:33 am

Yes - this needs looking at. Sorry for the confusion - leave it with us.
User avatar
support
 
Posts: 151
Joined: Fri Sep 07, 2012 2:10 pm


Return to General

Who is online

Users browsing this forum: No registered users and 72 guests