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I see a steppy line drawing under 60Hz...
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Re: I see a steppy line drawing under 60Hz...
Any effort that tries to eliminate a system-wide issue, in this case 'tearing', will fail for any other person and any other application. You can try to find a solution for your plugin on your pc in exactly your configuration, but that''s all. Unless you hook into the system's graphic buffer to prevent the buffer being written while a frame is to be displayed (which is the cause for tearing).
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: I see a steppy line drawing under 60Hz...
I see boss! So the only way is what you already suggested, and go with OpenGL. But thats a complicated task for just draw a cursor.
I need to achieve many others important task in FlowStone before this I'll pin it in my future homeworks.
Or maybe draw only a small portion of the progression instead of a whole vertical line (such as the current Graph path processed during the time with a different color, since I'm elaborating an LFO shape).
I need to achieve many others important task in FlowStone before this I'll pin it in my future homeworks.
Or maybe draw only a small portion of the progression instead of a whole vertical line (such as the current Graph path processed during the time with a different color, since I'm elaborating an LFO shape).
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: I see a steppy line drawing under 60Hz...
Tronic wrote:here do not...
For curiousity: if you drag fast the cursor inside the Looper/Player by Exo, did you see the same tearing artefact?
Because It uses the same principle of drawing...
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
23 posts
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