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knob tooltips
Re: knob tooltips
RJHollins wrote:For me to get the tooltip to display values, I had to temporarily bypass
yes thats what i thought, i think there was some change with the order of calling the init methode once, just copy the brushes and i think also the stringformat part into the draw methode, then it should work on start too..
you can easily integrate the default setting by yourself using the isKeyPressed methode (userguide p.202) in the mouseLDown methode..
- Code: Select all
def mouseLDown x,y
if isKeyPressed "CTRL"
@value = @default
drawValue
output 1,true
output 0,@default
output 1,false
redraw 0
else
captureMouse
@downY = y
mouseMoveCaptured x,y
return 1
end
end
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Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: knob tooltips
hmmm ... I added the replacement code for activating reset to DEFAULT....
All knob graphics blew-up ... no knob ... only left the marker visible ... no knob control
All knob graphics blew-up ... no knob ... only left the marker visible ... no knob control
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
Re: knob tooltips
yes, as i wrote before, just click on the radius input to recall the rectangles nethode,
because this is an optimized knob all the rectangles calculations (and also the add ellipsePath) which are only needed to calculate once are "outsourced" in this methode and is only called when view size,radius or markeroffset changes...
if you change something in the code this has to be recalled..
btw. you also should add the default input and connect it with the default value in the preset module..
because this is an optimized knob all the rectangles calculations (and also the add ellipsePath) which are only needed to calculate once are "outsourced" in this methode and is only called when view size,radius or markeroffset changes...
if you change something in the code this has to be recalled..
btw. you also should add the default input and connect it with the default value in the preset module..
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Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: knob tooltips
ok ... made the changes ... we have default working.
Thanks NuBeat
Thanks NuBeat
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
Re: knob tooltips
people, what is your opinion about tool tips?
do you prefer the tooltip solution that follows the mouse or the static info area solution?
do you prefer the tooltip solution that follows the mouse or the static info area solution?
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aombk - Posts: 34
- Joined: Tue May 24, 2016 2:44 pm
- Location: athens, greece
Re: knob tooltips
aombk wrote:people, what is your opinion about tool tips?
do you prefer the tooltip solution that follows the mouse or the static info area solution?
I definitely prefer the tooltip to popup close to the mouse position. I never did like the Native Instruments approach because you have to glance away and your mouse can move off target. Not a big issue but that's my preference.
Cheers
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: knob tooltips
To me, it also depends on how much information is being supplied by the tool tip.
If it is a 'reminder', then next to the object is nice.
If detail description/function ...
Companies like FabFilter and Hofa use a corner float window, out of the way of the GUI.
Important ... user option to turn ON/OFF
If it is a 'reminder', then next to the object is nice.
If detail description/function ...
Companies like FabFilter and Hofa use a corner float window, out of the way of the GUI.
Important ... user option to turn ON/OFF
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
Re: knob tooltips
i further optimized and simplified the tooltip, all the logic to make the tooltip show up is done now inside the
"tooltip logic" module inside each knob.
so only the knobinfo and the interact info is needed at the popup window, there also happened some more triggerreduction
it also works well on presetchanges now...
anyways i still recommend to use tronics version if your FS version is new enough, it is much more flexible when you are not used to place gui elements inside one module which is needed in my version to easily get the info to the popupwindow
with tronic's technique you can place the knobs whereever you want and you don't need to take care of all the wireless connections..
"tooltip logic" module inside each knob.
so only the knobinfo and the interact info is needed at the popup window, there also happened some more triggerreduction
it also works well on presetchanges now...
anyways i still recommend to use tronics version if your FS version is new enough, it is much more flexible when you are not used to place gui elements inside one module which is needed in my version to easily get the info to the popupwindow
with tronic's technique you can place the knobs whereever you want and you don't need to take care of all the wireless connections..
- Attachments
-
- tooltip_hold_pos_while_drag.fsm
- (589.2 KiB) Downloaded 934 times
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Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: knob tooltips
Hi guys, i made a really good display for knobs. Check it out!
- Attachments
-
- Knob Display Fade_fx.fsm
- (68.03 KiB) Downloaded 991 times
- Wassaka
- Posts: 85
- Joined: Wed Dec 30, 2015 3:41 am
Re: knob tooltips
Wassaka wrote:Hi guys, i made a really good display for knobs. Check it out!
You did indeed! Straight into my toolbox mate.
Thanks for sharing that.
Cheers
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
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