If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
De-zipper code?
24 posts
• Page 3 of 3 • 1, 2, 3
Re: De-zipper code?
Interesting. Using a hop of any size would mean the smoother doesn't react to changes in the input immediately though right?
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: De-zipper code?
Perfect Human Interface wrote:I think Spogg's might be too subtle to visualize.
Mine was made for a specific fixed purpose. For different smoothing you would need n x single sample delays and multiply by 1/(n+1) for correct averaging.
The one I uploaded was to give an approximately 5uS total rise time for an instant full scale( 0-1) step change.
It works, but really I just wanted to join in a bit. Sad or what?
Cheers
Spogg
-
Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: De-zipper code?
Perfect Human Interface wrote:Interesting. Using a hop of any size would mean the smoother doesn't react to changes in the input immediately though right?
Yes. Hop(x) means, it omits x samples. hop(2048) means active on sample 0, sample 2048, sample 4096, sample 6144, sample 8192, etc.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: De-zipper code?
Needed the dezipper code myself. This seems to be very close, and possibly more stable as well.
- Code: Select all
streamin i;
streamin duration;
streamout o;
float samplerate = 44100;
float coef;
float last;
float step;
coef = 1 / (duration / 1000 * samplerate);
step = step + (last != i) & (coef * (i - o) - step);
o = o + (step < 0) & (max(o + step, i) - o);
o = o + (step > 0) & (min(o + step, i) - o);
last = i;
- SBAudio
- Posts: 6
- Joined: Tue Jan 14, 2014 10:40 pm
24 posts
• Page 3 of 3 • 1, 2, 3
Who is online
Users browsing this forum: Google [Bot] and 54 guests