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SparkFun Serial 7 Segment Display
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SparkFun Serial 7 Segment Display
If anyone's interested we have just added support for these nice little LED displays:
Here a test project: http://www.dsprobotics.com/support/viewtopic.php?f=81&t=1143
Here a test project: http://www.dsprobotics.com/support/viewtopic.php?f=81&t=1143
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support - Posts: 151
- Joined: Fri Sep 07, 2012 2:10 pm
Re: SparkFun Serial 7 Segment Display
Hmm, that does look rather handy actually.
I'm hacking apart an XBox controller to make some stomp pedals for my guitar FX (with FS acting as the Xbox->MIDI interface, naturally), but was wondering what to do for a patch number display. Looks like I just found a very simple solution!
I'm hacking apart an XBox controller to make some stomp pedals for my guitar FX (with FS acting as the Xbox->MIDI interface, naturally), but was wondering what to do for a patch number display. Looks like I just found a very simple solution!
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
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trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: SparkFun Serial 7 Segment Display
Hey support, why do you use all those extraneous Float, String, & Int primitives all over the place please?
- infuzion
- Posts: 109
- Joined: Tue Jul 13, 2010 11:55 am
- Location: Kansas City, USA, Earth, Sol
Re: SparkFun Serial 7 Segment Display
Urm, anyone? Why have inline primitives like that please?infuzion wrote:Hey support, why do you use all those extraneous Float, String, & Int primitives all over the place please?
- infuzion
- Posts: 109
- Joined: Tue Jul 13, 2010 11:55 am
- Location: Kansas City, USA, Earth, Sol
Re: SparkFun Serial 7 Segment Display
Very cool! I am looking forward to using that in my next project. Could you show it hooked up to the flowboard? I am wondering if it is much easier, more complicated, or about the same..
- alexalthauser
- Posts: 9
- Joined: Thu Jan 20, 2011 7:29 am
Re: SparkFun Serial 7 Segment Display
infuzion wrote:Urm, anyone? Why have inline primitives like that please?infuzion wrote:Hey support, why do you use all those extraneous Float, String, & Int primitives all over the place please?
It's just for visual error checking whilst developing. Once running in an EXE or at GUI level they have no CPU load.
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support - Posts: 151
- Joined: Fri Sep 07, 2012 2:10 pm
Re: SparkFun Serial 7 Segment Display
Thanks for the reply.support wrote:It's just for visual error checking whilst developing. Once running in an EXE or at GUI level they have no CPU load.infuzion wrote:Urm, anyone? Why have inline primitives like that please?infuzion wrote:Hey support, why do you use all those extraneous Float, String, & Int primitives all over the place please?
I was thinking more of a memory allocation issue; don't each of those use a new pointer? & doesn't all the ins have to check for multi-line addition?
Plus, there is a file-size increase. Perhaps small at first, but adds up when you have 100s of these things. I usually just NOT make the value-primitves as throughs, & delete them right away to save space & increase readability.
- infuzion
- Posts: 109
- Joined: Tue Jul 13, 2010 11:55 am
- Location: Kansas City, USA, Earth, Sol
Re: SparkFun Serial 7 Segment Display
Well yes there would be some impact in those areas but this is just a test project remember.
As you say you can strip out the excess when you're done testing.
As you say you can strip out the excess when you're done testing.
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support - Posts: 151
- Joined: Fri Sep 07, 2012 2:10 pm
Re: SparkFun Serial 7 Segment Display
I thought it was just for testingsupport wrote:Well yes there would be some impact in those areas but this is just a test project remember.
As you say you can strip out the excess when you're done testing.
But my point is, people will use this as an "authoritative" example on how it should be done, & mimic exactly for their own files.
- infuzion
- Posts: 109
- Joined: Tue Jul 13, 2010 11:55 am
- Location: Kansas City, USA, Earth, Sol
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