If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
How to "trigger" a wav file?
25 posts
• Page 1 of 3 • 1, 2, 3
How to "trigger" a wav file?
Hey, so I'm wondering if anyone knows a way or has any idea how we might be able to "trigger" a one-shot wav file at any time in FS.
I know that you can load a wav, calculate it's length, play it from the beginning and cut the level at the end, but that's not good enough.
What I'm looking for would be able to play any number of "copies" of the wav, even if they're overlapping, and each would play back to the end.
I can think of some ways I might be able to cheat this for particular uses using feedback and delays, but ideally I'd like to have a simple to use module of this that could be useful for many things.
I know that you can load a wav, calculate it's length, play it from the beginning and cut the level at the end, but that's not good enough.
What I'm looking for would be able to play any number of "copies" of the wav, even if they're overlapping, and each would play back to the end.
I can think of some ways I might be able to cheat this for particular uses using feedback and delays, but ideally I'd like to have a simple to use module of this that could be useful for many things.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How to "trigger" a wav file?
G'day mate,...it's a long shot, but.....
Have been re-building Wave File osc for the last few days-
might have something that you can modify further to suit your needs...
Can you clarify this part...
Have been re-building Wave File osc for the last few days-
might have something that you can modify further to suit your needs...
Can you clarify this part...
Perfect Human Interface wrote:play any number of "copies" of the wav, even if they're overlapping,
BV MUSIC SYDNEY AUSTRALIA..Songwriting and Software development
Headquartershttps://www.bvmusicsydneyaustralia.com/
Spotifyhttps://open.spotify.com/artist/7JO8QM40mVmHb7pAwKPJi0
Donatationhttps://www.paypal.com/donate/?hosted_button_id=HEUR8R7K8GZ4L
Headquartershttps://www.bvmusicsydneyaustralia.com/
Spotifyhttps://open.spotify.com/artist/7JO8QM40mVmHb7pAwKPJi0
Donatationhttps://www.paypal.com/donate/?hosted_button_id=HEUR8R7K8GZ4L
- billv
- Posts: 1157
- Joined: Tue Aug 31, 2010 3:34 pm
- Location: Australia
Re: How to "trigger" a wav file?
As in if I trigger the sample 10 times within the span of a second, I want all 10 "instances" of the sample to play to the end rather than it being re-triggered.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How to "trigger" a wav file?
Dosn't that just mean basicly putting 10 wave osc's together, and firing them at 10th of a second
intervals from the first trigger?
Trigger in..
@1/00th of sec fire the first one
@1/10th of sec fire the second one
@1/20th of sec fire the third one ....ect ect.....
???
intervals from the first trigger?
Trigger in..
@1/00th of sec fire the first one
@1/10th of sec fire the second one
@1/20th of sec fire the third one ....ect ect.....
???
BV MUSIC SYDNEY AUSTRALIA..Songwriting and Software development
Headquartershttps://www.bvmusicsydneyaustralia.com/
Spotifyhttps://open.spotify.com/artist/7JO8QM40mVmHb7pAwKPJi0
Donatationhttps://www.paypal.com/donate/?hosted_button_id=HEUR8R7K8GZ4L
Headquartershttps://www.bvmusicsydneyaustralia.com/
Spotifyhttps://open.spotify.com/artist/7JO8QM40mVmHb7pAwKPJi0
Donatationhttps://www.paypal.com/donate/?hosted_button_id=HEUR8R7K8GZ4L
- billv
- Posts: 1157
- Joined: Tue Aug 31, 2010 3:34 pm
- Location: Australia
Re: How to "trigger" a wav file?
Yes, but what if I want to do 100? What if I want to do 44100?
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How to "trigger" a wav file?
Perfect Human Interface wrote:Yes, but what if I want to do 100?
Doing the same thing I mentioned at 1/100th will not work..?????
Perfect Human Interface wrote:What if I want to do 44100?
Seek psychiatric help....
yeh...don't know mate.....
BV MUSIC SYDNEY AUSTRALIA..Songwriting and Software development
Headquartershttps://www.bvmusicsydneyaustralia.com/
Spotifyhttps://open.spotify.com/artist/7JO8QM40mVmHb7pAwKPJi0
Donatationhttps://www.paypal.com/donate/?hosted_button_id=HEUR8R7K8GZ4L
Headquartershttps://www.bvmusicsydneyaustralia.com/
Spotifyhttps://open.spotify.com/artist/7JO8QM40mVmHb7pAwKPJi0
Donatationhttps://www.paypal.com/donate/?hosted_button_id=HEUR8R7K8GZ4L
- billv
- Posts: 1157
- Joined: Tue Aug 31, 2010 3:34 pm
- Location: Australia
Re: How to "trigger" a wav file?
why do you want to trigger a one shot sample at 44100 times a sec? would it not just sound like crap if it were possible?
or is it a waveform you mean m8?
Best regards
or is it a waveform you mean m8?
Best regards
- Jay
- Posts: 276
- Joined: Tue Jul 13, 2010 5:42 pm
Re: How to "trigger" a wav file?
Jay wrote:why do you want to trigger a one shot sample at 44100 times a sec? would it not just sound like crap if it were possible?
That would be "convolution." But that's not all I would want to use it for. This is a really straightforward concept for any kind of sequencing and creating a pile of duplicate wave components is a really ugly way about it even if it would work in some circumstances.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How to "trigger" a wav file?
What if you fired a new MIDI note every time you wanted to trigger a new "wav" file, and then routed the MIDI event into a MIDI2Poly? As far as I remember, poly signals can create new instances of themselves when needed - for example, when you´re playing more than 1 voice on a sampler. It´s been a while since I used SM, but I think something like this might work.
- Tzarls
- Posts: 54
- Joined: Thu Oct 21, 2010 2:10 am
Re: How to "trigger" a wav file?
oh i see! i never knew that in all the time i have used convolution based effects ha ha! you learn something new everyday! cheers for that info Perfect Human Interface!
- Jay
- Posts: 276
- Joined: Tue Jul 13, 2010 5:42 pm
25 posts
• Page 1 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 68 guests