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Sample player with built in dynamic loop point
3 posts
• Page 1 of 1
Sample player with built in dynamic loop point
Hi,
I believe you all know Exo's sample player which plays a sample according to a given midi note. It has "start" and "end" points which allow you to determine it's active zone. It also has a "loop" feature which will loop the sample from "start" to "end", but this loop point is static and hard synced to the "start" point, so you actually can not create a natural sustained sound nor use the portamento effect (since without sustain, the signal dies in mono mode once the sample reaches to "end" point, until you re-trigger the midi note). Tried to add a dynamic "loop" point to the schematic (as shown in the picture above) but with no success, so wondered If maybe someone can help with that. The sampler attached to the post.
Thanks
https://imgur.com/e4wFqEh
I believe you all know Exo's sample player which plays a sample according to a given midi note. It has "start" and "end" points which allow you to determine it's active zone. It also has a "loop" feature which will loop the sample from "start" to "end", but this loop point is static and hard synced to the "start" point, so you actually can not create a natural sustained sound nor use the portamento effect (since without sustain, the signal dies in mono mode once the sample reaches to "end" point, until you re-trigger the midi note). Tried to add a dynamic "loop" point to the schematic (as shown in the picture above) but with no success, so wondered If maybe someone can help with that. The sampler attached to the post.
Thanks
https://imgur.com/e4wFqEh
- Attachments
-
- (Exo's sampler).fsm
- (20.13 KiB) Downloaded 843 times
Last edited by kortezzzz on Sun Apr 14, 2019 3:21 pm, edited 1 time in total.
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kortezzzz - Posts: 763
- Joined: Tue Mar 19, 2013 4:21 pm
Re: Sample player with built in dynamic loop point
The FSM in your post will not load in FS 3.06 nor in FS 3.081. A few hints to those who may want to take a stab:
1. Use two loop points to avoid transients at the beginnig and possibly at the end of the recorded note
2. Select loop points at zero crossings to avoid clicks
3. Better still crossfade at the loop points
1. Use two loop points to avoid transients at the beginnig and possibly at the end of the recorded note
2. Select loop points at zero crossings to avoid clicks
3. Better still crossfade at the loop points
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martinvicanek - Posts: 1328
- Joined: Sat Jun 22, 2013 8:28 pm
Re: Sample player with built in dynamic loop point
Thanks for the tips, Martin. I've just re-uploaded the file at the first post.
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kortezzzz - Posts: 763
- Joined: Tue Mar 19, 2013 4:21 pm
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