If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
How do you propagate changes for a custom Module?
4 posts
• Page 1 of 1
How do you propagate changes for a custom Module?
I set some fancy devices for my application inside FlowStone. Than, I create it as Module, using "Make Module".
I take one of this, and I made 4 copies, linking them in a parent module.
Now: if I do a change in one of them, how can I propagate the same edit on the other Modules?
I could delete and copy and paste again, but on the main parent, I will lost every GUI alignment/positions, and I need to re-draw them again.
Usual problem or is there a method to avoid this?
I take one of this, and I made 4 copies, linking them in a parent module.
Now: if I do a change in one of them, how can I propagate the same edit on the other Modules?
I could delete and copy and paste again, but on the main parent, I will lost every GUI alignment/positions, and I need to re-draw them again.
Usual problem or is there a method to avoid this?
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: How do you propagate changes for a custom Module?
There is a 'Syncronize' mode that can be activated.
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
Re: How do you propagate changes for a custom Module?
If the modules are initially identical, you can synchronize them. select them all, right-click and pick synchronize. Now any edit you make to one module will apply to all of them. However, changing properties or contents of float/int/text/string/boolean prim doesn't count as edit.
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: How do you propagate changes for a custom Module?
That's just perfect! Amazing tool! Thank you again
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
4 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 78 guests