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Reading Loop points from WAV file - possible?
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Re: Reading Loop points from WAV file - possible?
trogluddite wrote:Having had a bit more of a look at my old code, I think that extracting the other data "chunks" should be possible by adding their structures to the table at the beginning.
http://dsprobotics.com/support/viewtopi ... 378#p26559
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Reading Loop points from WAV file - possible?
Or someone takes the time to import this pure Ruby implementation into RubyEdits for a convenient way to handle soundfiles.
http://wavefilegem.com/
http://wavefilegem.com/
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Reading Loop points from WAV file - possible?
^^ Ooh, that's a nice find, tulamide! It says that the minimum Ruby version is 2.0, but I've had a little tinker with it in Ruby 1.9.3, and I haven't noticed any problems so far - and the automatic translation between sample formats is very nice indeed. Since it's all native Ruby code, 'adapter' code to translate between FlowStone Ruby Frames and its own WaveFile::Buffer class shouldn't be too difficult to do either.
Many thanks!
Many thanks!
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
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trogluddite - Posts: 1730
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13 posts
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