Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

Alchemy's Mod FX

Post any examples or modules that you want to share here

Alchemy's Mod FX

Postby Yuroun » Sun Apr 14, 2013 1:42 pm

Recreated in FS.

This is what the manual says:

Alchemy Manual wrote:Mod FX1 / 2. Short delay with built-in LFO modulation, useful for chorus, flanging, and related effects.

Delay — sets the base delay time. The shortest values are useful for flanging, values in the range of 10 to 40 msec are useful for chorus, and longer delay times can produce a variety of metallic and buzzing effects.
A built in LFO drives modulation of the base delay time, and controls are provided for the LFO Rate and the Depth of modulation. Faster Rates and smaller Depths are characteristic of chorus effects, while slower Rates and greater Depths are typical for flanging.
Feedback — mixes the delayed signal back into the input. Medium to medium-high settings are common for flanging effects, while chorus tends to use little or no feedback.
Stereo — spreads the delayed signal across the stereo field.
Mix — determines the wet/dry balance (0% = dry only; 50% = equal mix; 100% = wet only).
Last edited by Yuroun on Sun Apr 14, 2013 5:05 pm, edited 1 time in total.
User avatar
Yuroun
 
Posts: 27
Joined: Mon Dec 19, 2011 7:32 pm
Location: Tilburg, The Nethlands

Re: Alchemy's Mod FX

Postby billv » Sun Apr 14, 2013 2:12 pm

Thanks for sharing.......I really like this.....
Sounds awesome...very low cpu.....can't wait to start tinkering with it....
Cheers
billv
 
Posts: 1157
Joined: Tue Aug 31, 2010 3:34 pm
Location: Australia

Re: Alchemy's Mod FX

Postby Yuroun » Sun Apr 14, 2013 2:38 pm

For some reason does the modulation not work. It worked one hr ago. :?
User avatar
Yuroun
 
Posts: 27
Joined: Mon Dec 19, 2011 7:32 pm
Location: Tilburg, The Nethlands

Re: Alchemy's Mod FX

Postby Yuroun » Sun Apr 14, 2013 2:48 pm

Here's the fixed version

mod fx.fsm
Fixed Version
(874.36 KiB) Downloaded 1609 times
User avatar
Yuroun
 
Posts: 27
Joined: Mon Dec 19, 2011 7:32 pm
Location: Tilburg, The Nethlands

Re: Alchemy's Mod FX

Postby Perfect Human Interface » Wed Apr 17, 2013 7:09 pm

Hey this is really cool, thanks!
There is a bit of clicking going on here sometimes though. Sounds like something is being reset or switched crudely.
Perfect Human Interface
 
Posts: 643
Joined: Sun Mar 10, 2013 7:32 pm

Re: Alchemy's Mod FX

Postby Yuroun » Thu Apr 18, 2013 6:46 pm

Perfect Human Interface wrote:Hey this is really cool, thanks!
There is a bit of clicking going on here sometimes though. Sounds like something is being reset or switched crudely.


It's in the sample...
User avatar
Yuroun
 
Posts: 27
Joined: Mon Dec 19, 2011 7:32 pm
Location: Tilburg, The Nethlands

Re: Alchemy's Mod FX

Postby Perfect Human Interface » Fri Apr 19, 2013 2:06 am

Yuroun wrote:
Perfect Human Interface wrote:Hey this is really cool, thanks!
There is a bit of clicking going on here sometimes though. Sounds like something is being reset or switched crudely.


It's in the sample...


Nah, I was running different audio through it.
Perfect Human Interface
 
Posts: 643
Joined: Sun Mar 10, 2013 7:32 pm


Return to User Examples

Who is online

Users browsing this forum: No registered users and 74 guests