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Logging Data (not by me)
11 posts
• Page 2 of 2 • 1, 2
Re: Logging Data (not by me)
I tried to think about this a little.
In truth the small Ruby time example runs at 250hz. Ruby can run at 1000hz,
but it is very very CPU resource intensive.
We can make time as accurate as the green sensor, by triggering the time module-
or logging with a stream to RAM as Tula said.
So the truth is I think, if the sensor is good enough- it can be done in FS with that green-pinned board.
Otherwise you need a sensor that streams through an 'adc' - analog-to-digital converter,
which may be possible. The mic jack on your computer would do, or any soundcard
hoping you can complete the task
In truth the small Ruby time example runs at 250hz. Ruby can run at 1000hz,
but it is very very CPU resource intensive.
We can make time as accurate as the green sensor, by triggering the time module-
or logging with a stream to RAM as Tula said.
So the truth is I think, if the sensor is good enough- it can be done in FS with that green-pinned board.
Otherwise you need a sensor that streams through an 'adc' - analog-to-digital converter,
which may be possible. The mic jack on your computer would do, or any soundcard
hoping you can complete the task
-
nix - Posts: 817
- Joined: Tue Jul 13, 2010 10:51 am
11 posts
• Page 2 of 2 • 1, 2
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