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MVerb 7 - yet another reverb?
Re: MVerb 7 - yet another reverb?
Tonight I'll finish the port of that GUI. It was refreshing to work on the new EQ project I have going.
I'm on it till it's done and then I'll Make My fork with haas.
I'm on it till it's done and then I'll Make My fork with haas.
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wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: MVerb 7 - yet another reverb?
Here's the latest version done in a different way. It has all the same looks, but it uses much less CPU. You know I have often said math uses too much CPU; though in the tense of for the GUI mind you. The last version used almost a percent of memory just in scaling, imagine what a bit of math does in audio lol. Speaking of which, I used a method which takes a percentile. I can convert the multiplication so that it is inside purgable modules, so that the sample and hold retains the value. Might as well for the sake of optimization.
Uses 8 kb and 0.01 CPU:
BTW, in relation I found a way to make images that have on interlacing or blurriness, but they use a lot more memory than just plain images.
I was trying the method out while working on the parametric fork of freq. I suppose if You used it in a lesser way, maybe it would be efficient enough. I was even able to set it up so that it changes dynamically and seamlessly converts to an image after changes.
It saves and then automatically switches to the image version and turns off code. All in the name of optimization, but it was fruitless, it was throwing off My CPU use by 0.2% when images or shape primitives wouldn't even register.
Last edited by wlangfor@uoguelph.ca on Thu Jun 13, 2019 2:00 am, edited 1 time in total.
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wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: MVerb 7 - yet another reverb?
Hello all, I am nearly done. Close enough to the finish line that it's a bit exciting. But, what I have left to do is to add some lines here and there. I also need to add a special shadowing to the knobs.
And of course, so it runs faster I will need to convert the area math to static values so there is not the co-dependent math as there is now.
It's a lot more fun working with this sort of designing rather than scaling, because You do not have to be too precise. For the most part I was able to match the mockup. But I felt due to the reality of larger screens I felt using a thicker font was prudent. I used palatino linotype because it looks very becoming.
Anyways, here's the latest image and the schematic:
And of course, so it runs faster I will need to convert the area math to static values so there is not the co-dependent math as there is now.
It's a lot more fun working with this sort of designing rather than scaling, because You do not have to be too precise. For the most part I was able to match the mockup. But I felt due to the reality of larger screens I felt using a thicker font was prudent. I used palatino linotype because it looks very becoming.
Anyways, here's the latest image and the schematic:
Last edited by wlangfor@uoguelph.ca on Thu Jun 13, 2019 6:40 pm, edited 1 time in total.
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wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: MVerb 7 - yet another reverb?
very impressive , are you going to finish before me !? hehe
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lalalandsynth - Posts: 600
- Joined: Sat Oct 01, 2016 12:48 pm
Re: MVerb 7 - yet another reverb?
lalalandsynth wrote:very impressive , are you going to finish before me !? hehe
Maybe, here's the new image with shadowing. The slider and switch at the bottom are next and then I need to make sure the sweeps run more smoothly with a few tweaks and we'll be done. I'll also get the front end ready so that You can just plugin the presets. I'll order the presets too so that You can drop in that stuff.
There will be about ten colour combinations which can be selected as well.
I'll also make the images for the revolving slider so that they look photo real.
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wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: MVerb 7 - yet another reverb?
I wanted to ask, does it look bright for You? I have My energy savings on My TV and wondered. Maybe I'll set it up a bit.
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wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: MVerb 7 - yet another reverb?
Added knob button things.
Here's the knob:
and here's the schematic:
And Lala, if You wanted to collab on this that's cool; But if not I mean, I could just add this to My portfolio. So either way it's not wasted time. I'd mention You did the original and I was working with image-less design etc etc.
I have to say though; It would be neat to work with thousands of modules with scalable non-images which could be skinned with various colours. A really cool concept and that's why this isn't time wasted.
Here's the knob:
and here's the schematic:
And Lala, if You wanted to collab on this that's cool; But if not I mean, I could just add this to My portfolio. So either way it's not wasted time. I'd mention You did the original and I was working with image-less design etc etc.
I have to say though; It would be neat to work with thousands of modules with scalable non-images which could be skinned with various colours. A really cool concept and that's why this isn't time wasted.
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wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: MVerb 7 - yet another reverb?
OK, Skin time. First skin I call volcano. It's black and red which I like. I think it's intuitive if it is saved as a preset. That way You can colour Your tracks and have Your reverb to match.
enjoy this working preview. I included the mverb code, but not yet the wet dry mix slider.
Also, I was really surprised when I noticed the contrast between prim shapes and graphics. That perturbed Me and I thought about that and realized just recently I had modded the background saver by Myco. It's rather intuitive, I'd used it to save a few bg's But I was unhappy due to the fact that the text was blurry after saving. So, I realized the solution was to set the area and the bitmap to the view's area width and height versus the images for output and set the grid higher.
It made me realize, that this can also be done for animated knobstrips. You'd merely have to make the knob larger and it would scale down. But in the process of that, the graphics would be much crisper. I'll work on getting that done.
enjoy this working preview. I included the mverb code, but not yet the wet dry mix slider.
Also, I was really surprised when I noticed the contrast between prim shapes and graphics. That perturbed Me and I thought about that and realized just recently I had modded the background saver by Myco. It's rather intuitive, I'd used it to save a few bg's But I was unhappy due to the fact that the text was blurry after saving. So, I realized the solution was to set the area and the bitmap to the view's area width and height versus the images for output and set the grid higher.
It made me realize, that this can also be done for animated knobstrips. You'd merely have to make the knob larger and it would scale down. But in the process of that, the graphics would be much crisper. I'll work on getting that done.
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wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: MVerb 7 - yet another reverb?
I was curious, lala had reverse reverb mentioned in the design. Was that an update I do not know about?
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wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: MVerb 7 - yet another reverb?
No, the reverse was just an idea I had as I needed another switch to balance out the design
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lalalandsynth - Posts: 600
- Joined: Sat Oct 01, 2016 12:48 pm
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