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The Quilcom SIM-CLAP
7 posts
• Page 1 of 1
The Quilcom SIM-CLAP
I just can’t stop myself!
Yet again, this synth is the result of a suggestion from a YouTube subscriber. The PDF in the Background info folder was fascinating for me to read!
Here’s the download:
https://www.dropbox.com/s/05l6nma0dj70o ... 0.zip?dl=0
Here’s the video:
https://youtu.be/pA4PIKp87KM
Cheers!
Yet again, this synth is the result of a suggestion from a YouTube subscriber. The PDF in the Background info folder was fascinating for me to read!
Here’s the download:
https://www.dropbox.com/s/05l6nma0dj70o ... 0.zip?dl=0
Here’s the video:
https://youtu.be/pA4PIKp87KM
Cheers!
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: The Quilcom SIM-CLAP
Excellent! as usual it seems...
And now I know what to answer when the zen master asks me about the sound of one hand clapping
Basically...
The answer to the ultimate question of life, the universe, and everything is "42 one hand claps" with this thing?
And now I know what to answer when the zen master asks me about the sound of one hand clapping
Basically...
The answer to the ultimate question of life, the universe, and everything is "42 one hand claps" with this thing?
My beginner synth at KVR: https://www.kvraudio.com/product/saguaro-one-by-saguaro-one
- R&R
- Posts: 468
- Joined: Fri Jul 15, 2022 2:28 pm
Re: The Quilcom SIM-CLAP
R&R wrote:Excellent! as usual it seems...
And now I know what to answer when the zen master asks me about the sound of one hand clapping
Basically...
The answer to the ultimate question of life, the universe, and everything is "42 one hand claps" with this thing?
I was actually going to make a ONE HAND CLAPPING preset (volume at minimum) but thought better of it.
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: The Quilcom SIM-CLAP
I was actually going to make a ONE HAND CLAPPING preset (volume at minimum) but thought better of it.
Cudos to you... I wouldn't have been able to resist But not silent... i'd place a secret parameter in that preset that plays a wav-file with any bruce lee fighting sound https://youtu.be/J3zYme6oi_I?t=465
From one thing to another...
Was contemplating on random functionality in general. I'm curious... do you use random seed for random functions?
Since usually a song/track(stem) render needs to be rendered exactly the same every time...
My beginner synth at KVR: https://www.kvraudio.com/product/saguaro-one-by-saguaro-one
- R&R
- Posts: 468
- Joined: Fri Jul 15, 2022 2:28 pm
Re: The Quilcom SIM-CLAP
R&R wrote:...
Was contemplating on random functionality in general. I'm curious... do you use random seed for random functions?
Since usually a song/track(stem) render needs to be rendered exactly the same every time...
In the case of my SIM-CLAP, every new MIDI note played has a random timing generated, but if you switch to EQUAL mode the delay spacing is always the same as set on the LOOSE knob.
The advantage of truly random spacing is that more plugin instances will give more clap density. That was my thinking anyway.
As an alternative I once made a system (inspired by tulamide’s idea) where you have a knob which gives an output of say 0-100 and this selected number is used as a seed for a chain of green random prims. In this case you have a huge range of pseudo-random number patterns but if you leave the knob alone it will always render identically. I think that would be more appropriate for creating presets for “generative” music or rhythms so you would always get the same patterns for the same preset.
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: The Quilcom SIM-CLAP
In the case of my SIM-CLAP, every new MIDI note played has a random timing generated, but if you switch to EQUAL mode the delay spacing is always the same as set on the LOOSE knob.
The advantage of truly random spacing is that more plugin instances will give more clap density. That was my thinking anyway.
Yes that makes it alot more practical indeed
As an alternative I once made a system (inspired by tulamide’s idea) where you have a knob which gives an output of say 0-100 and this selected number is used as a seed for a chain of green random prims. In this case you have a huge range of pseudo-random number patterns but if you leave the knob alone it will always render identically. I think that would be more appropriate for creating presets for “generative” music or rhythms so you would always get the same patterns for the same preset.
I guess some that are into generative music might also wan't truly randomized I suspect... so that is a good feature to have as well.
Seems smart with some precalculated numbers to select from...
So... like a system with a seeded "random number table" but in greens? Cycled through using pitch or... the cycling itself was done entirely by the 0-100 output?
Not that i'm looking for any random functionality myself right now. Still it's always fun to hear different approaches
My beginner synth at KVR: https://www.kvraudio.com/product/saguaro-one-by-saguaro-one
- R&R
- Posts: 468
- Joined: Fri Jul 15, 2022 2:28 pm
Re: The Quilcom SIM-CLAP
R&R wrote:...
So... like a system with a seeded "random number table" but in greens? Cycled through using pitch or... the cycling itself was done entirely by the 0-100 output?
Not that i'm looking for any random functionality myself right now. Still it's always fun to hear different approaches
Yes you could choose any seed you want based on any event you like I guess. If these events were the same every time playback happens then the output would be the same each time. But green may not be the best way to go if timing is critical. For a poly system I would be inclined towards using a stream-based pseudo random number generator which can be seeded. Martin’s white noise generator should work. I might fill a mem buffer when the channel opens to get a seeded "random" array for example.
I think it’s good to talk about stuff in theory even though there may be no immediate need or application. You never know what you might want in the future or where it might lead. The invention of the Laser comes to mind.
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
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