If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Wave shapes transition triggered with midi, plus envelope
21 posts
• Page 2 of 3 • 1, 2, 3
Re: Wave shapes transition triggered with midi, plus envelop
Looks interesting - the "difference equation" part would translate pretty much straight into code - so playing with this might help me understand some of the other stuff I've seen.
Many thanks.
Many thanks.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: Wave shapes transition triggered with midi, plus envelop
That looks difficult, but actually isn't. I've tried to do the filter coeff calculations in S|M long time ago. I'll do a search...
Last edited by MyCo on Wed Feb 13, 2013 1:25 am, edited 1 time in total.
-
MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Wave shapes transition triggered with midi, plus envelop
Here it is... had to convert it to a fsm because the board doesn't allow osm (WTF?)
- Attachments
-
- z-plane.fsm
- (8.26 KiB) Downloaded 1534 times
-
MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Wave shapes transition triggered with midi, plus envelop
Thanks MyCo - that looks like fun to play with.
That sure looks a lot less scary inside than I would have imagined - though I guess from the plot that some of the filter responses might be!
I can understand why not the other way around at the SM site, but this seems a bit daft to me - despite my current Ruby 'honeymoon', even I'm still using SM pretty often.
That sure looks a lot less scary inside than I would have imagined - though I guess from the plot that some of the filter responses might be!
MyCo wrote:had to convert it to a fsm because the board doesn't allow osm
I can understand why not the other way around at the SM site, but this seems a bit daft to me - despite my current Ruby 'honeymoon', even I'm still using SM pretty often.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: Wave shapes transition triggered with midi, plus envelop
trogluddite wrote:Thanks MyCo - that looks like fun to play with.
That sure looks a lot less scary inside than I would have imagined - though I guess from the plot that some of the filter responses might be!
This is because those Math-Guys like it when it looks so difficult that no one understands it. As you can see, it's pretty easy...
The goal of my "z-plane project" was to build my own filters. This can be done very easily with the z-plane. You just have to convert your cutoff and resonance into pole and zero movements.
-
MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Wave shapes transition triggered with midi, plus envelop
MyCo wrote:Here it is... had to convert it to a fsm because the board doesn't allow osm (WTF?)
Cool!! And really nice to play with those poles and zeroes.
That brought my elliptic limiter to my mind. I couldn't resist to add that option to keep the values inside the unity circle range.
- stw
- Posts: 111
- Joined: Tue Jul 13, 2010 11:09 am
Re: Wave shapes transition triggered with midi, plus envelop
MyCo wrote:That looks difficult, but actually isn't. I've tried to do the filter coeff calculations in S|M long time ago. I'll do a search...
MyCo wrote:Here it is... had to convert it to a fsm because the board doesn't allow osm (WTF?)
Thank you so much! You are great MyCo
MyCo wrote:You just have to convert your cutoff and resonance into pole and zero movements.
Excuse my noobish question - how to "plug it" to get it working with actual streams? Does output array need to be converted to stream?
- Irminsul
- Posts: 5
- Joined: Fri Feb 08, 2013 2:28 pm
- Location: Silesia, Poland
Re: Wave shapes transition triggered with midi, plus envelop
stw wrote:Cool!! And really nice to play with those poles and zeroes.
That brought my elliptic limiter to my mind. I couldn't resist to add that option to keep the values inside the unity circle range.
nice addition, but the Zeros shouldn't get limited. They can also be outside the unit circle, without damaging.
Irminsul wrote:Excuse my noobish question - how to "plug it" to get it working with actual streams? Does output array need to be converted to stream?
Those coeffizients need to be passed into a biquad, you can do the biquad in code, or search in the toolbox for "biquad filter coeff".
But I don't know if this would sound good right now, because the normalization step is missing. I know how to calculate the normalization, but I don't know how to do it in a "general way". In filter design you choose a frequency where you know the gain... in a general design, you don't have that.
-
MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Wave shapes transition triggered with midi, plus envelop
If you are interested here is my solution,morph through envelope or xy-pads.
- Attachments
-
- morph1.fsm
- (1.47 MiB) Downloaded 1563 times
- chrisb
- Posts: 1
- Joined: Tue Jul 13, 2010 4:55 pm
Re: Wave shapes transition triggered with midi, plus envelop
Thanks for sharing that, chris, and welcome to the forum.
Yes, that's just the kind of tone shaping that I was thinking of (and your little wave thumbnails look gorgeous).
The only real difference is that the method I'm trying should, in principle, offer much lower CPU load. As only two oscillators (four for x/y pad) are actually playing at the same time, it should be possible to effectively cut out the silent oscillators completely, and just have two running, playing only the currently cross-fading pair - if only they could switch shapes fast enough at the start of each new crossfade.
Of course, 'in principle' doesn't always work in practice - I have the basic technique working, but we all expect reliability from our plugins, and certainly not memory errors!
So could well be that your approach is the one to go with ultimately.
Yes, that's just the kind of tone shaping that I was thinking of (and your little wave thumbnails look gorgeous).
The only real difference is that the method I'm trying should, in principle, offer much lower CPU load. As only two oscillators (four for x/y pad) are actually playing at the same time, it should be possible to effectively cut out the silent oscillators completely, and just have two running, playing only the currently cross-fading pair - if only they could switch shapes fast enough at the start of each new crossfade.
Of course, 'in principle' doesn't always work in practice - I have the basic technique working, but we all expect reliability from our plugins, and certainly not memory errors!
So could well be that your approach is the one to go with ultimately.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
21 posts
• Page 2 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 62 guests