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Any reverse delay?

DSP related issues, mathematics, processing and techniques

Any reverse delay?

Postby adamszabo » Thu Mar 25, 2021 12:12 pm

Hey Guys, just a question, does anyone have an example of a reverse delay? So instead of playing the stored stream memory in the same order, it plays it in reverse? I am guessing one has to count the index backwards but I havent figured it out yet. Thank you!
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Re: Any reverse delay?

Postby martinvicanek » Sun Mar 28, 2021 11:48 am

Don't know if this may help: viewtopic.php?f=3&t=5915&p=28267
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Re: Any reverse delay?

Postby adamszabo » Mon Mar 29, 2021 12:40 pm

Thanks, i will check it out!
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Re: Any reverse delay?

Postby 110 » Sat Jul 31, 2021 7:25 pm

1.
implement a windowing system for 2 parallel tapping buffers. hanning is fine, but the brave boys try square and tri.

2.
the tapping buffers must have 4x the size of the desired maximum delay time parameter.

3.
a tapping buffer "runs" with speed 1 (realtime is realtime).
to read from it with original speed (=same as input), you would read from it with a readhead of speed 0.
so to read backwards from the buffer the readhead will have to run at a speed of -2.
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