If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Could this technique be faster ?
5 posts
• Page 1 of 1
Could this technique be faster ?
Hi,
What do you think of this technique ? Could it be faster ?
Here's an example with a little sin osc code.
Normally we must load 6 variables every cycle.
But there's 2 float and 2 int that have the same value for all SSE channels.
The idea is to use the SSE to store the 2 float an 2 int in 1 float and 1 int in stage0.
So we could load 2 variable instead of 4.
Then in stage 2 we have to copy to another register and shufps. But i suppose this could be faster ?
Well in this example it does not change so much but maybe with code that need more variable ?
Also, do you think that the aliasing is ok with this sin approximation ?
Thanks for any response !)
What do you think of this technique ? Could it be faster ?
Here's an example with a little sin osc code.
Normally we must load 6 variables every cycle.
But there's 2 float and 2 int that have the same value for all SSE channels.
The idea is to use the SSE to store the 2 float an 2 int in 1 float and 1 int in stage0.
So we could load 2 variable instead of 4.
Then in stage 2 we have to copy to another register and shufps. But i suppose this could be faster ?
Well in this example it does not change so much but maybe with code that need more variable ?
Also, do you think that the aliasing is ok with this sin approximation ?
Thanks for any response !)
- Attachments
-
- sin way.fsm
- (Now use stage0 and not 1 to initialize ;)
- (34.39 KiB) Downloaded 583 times
Last edited by Tepeix on Wed Apr 13, 2022 7:54 pm, edited 1 time in total.
- Tepeix
- Posts: 361
- Joined: Sat Oct 16, 2021 3:11 pm
Re: Could this technique be faster ?
I upgraded a little. Specially for the triple sin.
But taking the risk of a int/float confusion.. Is it possibly dangerous ????
That was not so much sense to extract the variable at every use..
Now the five variable are extracted once, (letting only 3 left for calculation)
Also at each cycle it have only to read 1 variable to get in the 4 SSE channels 2 float and also 2 int.
So it's a float variable that contain 2 int, (abs and sign) and 2 float (1,0.2222).
That's the int/float confusion think..
There's no conversion, but only shufps extracting.
But taking the risk of a int/float confusion.. Is it possibly dangerous ????
That was not so much sense to extract the variable at every use..
Now the five variable are extracted once, (letting only 3 left for calculation)
Also at each cycle it have only to read 1 variable to get in the 4 SSE channels 2 float and also 2 int.
So it's a float variable that contain 2 int, (abs and sign) and 2 float (1,0.2222).
That's the int/float confusion think..
There's no conversion, but only shufps extracting.
- Attachments
-
- sin way v2.fsm
- (Now use stage0 and not1 to initialize ;)
- (36.39 KiB) Downloaded 591 times
- Tepeix
- Posts: 361
- Joined: Sat Oct 16, 2021 3:11 pm
Re: Could this technique be faster ?
Note that shufps won't work well in the poly section - the natural habitat of most oscillators.
-
martinvicanek - Posts: 1328
- Joined: Sat Jun 22, 2013 8:28 pm
Re: Could this technique be faster ?
I didn't think about that.
But it seams to be ok in this special case.
The little synth i make work well.
I suppose it's because every shufps here take the same value for every channels.
When there's a 5e voice (or 9, 13,..) it have to load variable as 4 channels.
Even if there's no other's voice to shufps with.
Well maybe the variables must also be fixed and never change..
I would try to do more test but it seams to work well.
But it seams to be ok in this special case.
The little synth i make work well.
I suppose it's because every shufps here take the same value for every channels.
When there's a 5e voice (or 9, 13,..) it have to load variable as 4 channels.
Even if there's no other's voice to shufps with.
Well maybe the variables must also be fixed and never change..
I would try to do more test but it seams to work well.
- Attachments
-
- SinWay Synth.fsm
- (27.68 KiB) Downloaded 594 times
- Tepeix
- Posts: 361
- Joined: Sat Oct 16, 2021 3:11 pm
Re: Could this technique be faster ?
..well, finally i doesn't see so much change with loading normally the four variable or using this special technique..
Here's a test with 127 notes played at once.. Maybe there's -0.2% cpu less for 6% cpu... Not even sure
Here's a test with 127 notes played at once.. Maybe there's -0.2% cpu less for 6% cpu... Not even sure
- Attachments
-
- SinWay SynthTest.fsm
- (92.22 KiB) Downloaded 585 times
- Tepeix
- Posts: 361
- Joined: Sat Oct 16, 2021 3:11 pm
5 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 67 guests