If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
How To Make Feedback Delay Ping Pong
24 posts
• Page 2 of 3 • 1, 2, 3
Re: How To Make Feedback Delay Ping Pong
I think I've figured it out! but it is complicated to explain. Basically you need two panners and two feedback delays.
The pans will have opposite directions.
input-> pan left ->delay -> flip stereo -> feedback amplifier (*) -> pan right -> delay -> flip stereo -> feedback amplifier -> (*) input
place marked with (*) goes to output. I didn't tried it but should work.
The pans will have opposite directions.
input-> pan left ->delay -> flip stereo -> feedback amplifier (*) -> pan right -> delay -> flip stereo -> feedback amplifier -> (*) input
place marked with (*) goes to output. I didn't tried it but should work.
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: How To Make Feedback Delay Ping Pong
KG, I glanced at your post here and then went to dinner. While I was thinking about the details of what you may have wrote, I swear the realization washed over me. Of course! Thank you!
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How To Make Feedback Delay Ping Pong
Perfect Human Interface wrote:KG, I glanced at your post here and then went to dinner. While I was thinking about the details of what you may have wrote, I swear the realization washed over me. Of course! Thank you!
My grandma would say it was because of the dinner
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: How To Make Feedback Delay Ping Pong
KG_is_back wrote:.... Basically you need two panners and two feedback delays. The pans will have opposite directions. input-> pan left ->delay -> flip stereo -> feedback amplifier (*) -> pan right -> delay -> flip stereo -> feedback amplifier -> (*) input place marked with (*) goes to output....
This is what GrandMa told me over dinner.
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
Re: How To Make Feedback Delay Ping Pong
After a somewhat convoluted setup this worked a treat and sounds great. However I soon realized that there's something off. I didn't mention this before because I didn't think it was relevant, but there are a couple of other effects in the feedback chain besides just a pan. Since the delays are piggybacked now, this means that those other effects are only passed through once for every 2 "echoes" off the delays. The fix would require doubling up on each of those effects as with the pan. Yuck!
I wonder if I can abuse those 2 free channels in the mono4's...
I wonder if I can abuse those 2 free channels in the mono4's...
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How To Make Feedback Delay Ping Pong
You can. Actually it is the best way to go. Just set pan module to pan fist two channels in one direction and second two in opposite, and connect fist two outputs of feedback amplifier to second two channels of the feedback input. Here's an example. Also the first two channels should have delay of one shorter - to compensate natural delay if the feedback topology. I didn't tested it, so it might not work, and you might be using different panning method too.
- Attachments
-
- feedblack pinkpong.fsm
- (121.75 KiB) Downloaded 835 times
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: How To Make Feedback Delay Ping Pong
KG_is_back wrote:Also the first two channels should have delay of one shorter - to compensate natural delay if the feedback topology.
Ah, this was a question I was looking for an answer to. I knew a simple feedback loop incurred a delay of 1 sample but I wasn't certain if it was always 1 extra sample even if delay modules were added. I've already got this compensation in place.
Progress!
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How To Make Feedback Delay Ping Pong
Rule of thumb is that the stream signal never passes through the same peace of code twice - anytime the output leads back to input (even through several other modules) the output will be stored as a input variable for next sample processing.
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: How To Make Feedback Delay Ping Pong
Argh. Can't put a mono4 in a mono4. cry
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How To Make Feedback Delay Ping Pong
Perfect Human Interface wrote:Argh. Can't put a mono4 in a mono4. cry
why? I think processing two parallel stereo signals is pretty effective with mono4 processing...
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
24 posts
• Page 2 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 78 guests