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How To Make Feedback Delay Ping Pong

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Re: How To Make Feedback Delay Ping Pong

Postby Perfect Human Interface » Thu Feb 06, 2014 1:56 am

Sorry I wasn't clear. I can't pack a mono4 signal into a mono4. So since this effect was utilizing mono4's already I can't run a mono4 signal through it. Just a frustrating limitation.
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Re: How To Make Feedback Delay Ping Pong

Postby KG_is_back » Thu Feb 06, 2014 8:02 pm

You'll have to decide whether it would be more optimal to turn the ping-pong echo part into multi-input stream (like L-stream R-stream) or leave it in mono4 processing and do more of them parallel. Or you can build custom sse-processor that has 512 wide registers instead of 128 and new set of sse instructions so you can run mono16 :-D
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Re: How To Make Feedback Delay Ping Pong

Postby Perfect Human Interface » Thu Feb 06, 2014 9:30 pm

KG_is_back wrote:Or you can build custom sse-processor that has 512 wide registers instead of 128 and new set of sse instructions so you can run mono16 :-D


Honestly that's what I was thinking. Only problem is I can barely program a ping-pong. :lol:
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Re: How To Make Feedback Delay Ping Pong

Postby MegaHurtz » Mon Feb 10, 2014 5:56 pm

What I use is sse, and just a panner inbetween channels, can do pretty neat 3d stuff. next up position :D
192k @ 8ms
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