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Built-in Bitmaps
9 posts
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Built-in Bitmaps
Hi,
would anyone know where FlowStone stores the .bmp files it uses for all of it's built-in components ?
It's not in any of the FlowStone subfolders...
I'm I just blind ?
Cheers
would anyone know where FlowStone stores the .bmp files it uses for all of it's built-in components ?
It's not in any of the FlowStone subfolders...
I'm I just blind ?
Cheers
- AnthonyTower
- Posts: 29
- Joined: Wed Sep 01, 2010 3:22 am
Re: Built-in Bitmaps
When you load a bitmap into FlowStone they are stored in memory.
- DSP
- Posts: 150
- Joined: Fri May 14, 2010 10:55 pm
Re: Built-in Bitmaps
Thanks for the quick reply DSP.
I'll give you a real world example of what I mean.
Example, any slider.
Open it's properties.
Two buttons are listed, one for the Track Bitmap, the other for the Slider Bitmap.
Those two bitmaps have to be stored somewhere on disk, in a repository with all the bitmaps FlowStone uses for it's components, right ?
That's the location I'm looking for.
Cheers
I'll give you a real world example of what I mean.
Example, any slider.
Open it's properties.
Two buttons are listed, one for the Track Bitmap, the other for the Slider Bitmap.
Those two bitmaps have to be stored somewhere on disk, in a repository with all the bitmaps FlowStone uses for it's components, right ?
That's the location I'm looking for.
Cheers
- AnthonyTower
- Posts: 29
- Joined: Wed Sep 01, 2010 3:22 am
Re: Built-in Bitmaps
Take 2
So as to clarify and add to the reason why I want to know where on my hard drive the default bitmaps FlowStone uses are located.
Suppose you decide to change the slider button bitmap in a module to one of your own creations.
But you wind up not liking the change you've made.
FlowStone cannot undo your change and you're stuck with the new .bmp you've assigned it.
The only and clumsy workaround might I add, is to create a new instance of the slider and delete the one your where using.
Not to elegant is it ?
An issue I feel could be addressed in future versions
But if I knew where those bitmaps where stored, I could live with this inconvenience.
Cheers
So as to clarify and add to the reason why I want to know where on my hard drive the default bitmaps FlowStone uses are located.
Suppose you decide to change the slider button bitmap in a module to one of your own creations.
But you wind up not liking the change you've made.
FlowStone cannot undo your change and you're stuck with the new .bmp you've assigned it.
The only and clumsy workaround might I add, is to create a new instance of the slider and delete the one your where using.
Not to elegant is it ?
An issue I feel could be addressed in future versions
But if I knew where those bitmaps where stored, I could live with this inconvenience.
Cheers
- AnthonyTower
- Posts: 29
- Joined: Wed Sep 01, 2010 3:22 am
Re: Built-in Bitmaps
I think you have got the wrong end of the stick?
You can change the components as much as you like and the original one will still be in the tool box.
If you load your own bitmaps and you are happy with the new component just right click on it and add it to the tool box, this will then be a totally new component. The original one is still there un-touched
There are no bitmaps stored in a folder they are part of the component file, flowstone is way more elegant than you think and the issue your describe doesn't exist?
We all make our own knobs and sliders all the time it's a fundamental part of making your own FlowStone GUI.
You can change the components as much as you like and the original one will still be in the tool box.
If you load your own bitmaps and you are happy with the new component just right click on it and add it to the tool box, this will then be a totally new component. The original one is still there un-touched
There are no bitmaps stored in a folder they are part of the component file, flowstone is way more elegant than you think and the issue your describe doesn't exist?
We all make our own knobs and sliders all the time it's a fundamental part of making your own FlowStone GUI.
- DSP
- Posts: 150
- Joined: Fri May 14, 2010 10:55 pm
Re: Built-in Bitmaps
Thank you DSP!
I was quite aware that changes made to a module or it's instance do not affect the original in any way.
But you're saying that all the built-in images used in modules such as sliders, knobs, etc are internally generated and do not use an external file.
When we, as users, choose to replace the originally generated image for a button let's say, FlowStone will make a link to this external file, hence the newly chosen bitmap and just keep track of where it is.
The same goes for SynthMaker.
That's fine with me but it would have been nice to be able to undo a change and revert to the default generated image if need be, instead of having to recreate an instance.
In a perfect world everything should be undo-able...maybe a future revision will allow this.
Cheers
I was quite aware that changes made to a module or it's instance do not affect the original in any way.
But you're saying that all the built-in images used in modules such as sliders, knobs, etc are internally generated and do not use an external file.
When we, as users, choose to replace the originally generated image for a button let's say, FlowStone will make a link to this external file, hence the newly chosen bitmap and just keep track of where it is.
The same goes for SynthMaker.
That's fine with me but it would have been nice to be able to undo a change and revert to the default generated image if need be, instead of having to recreate an instance.
In a perfect world everything should be undo-able...maybe a future revision will allow this.
Cheers
- AnthonyTower
- Posts: 29
- Joined: Wed Sep 01, 2010 3:22 am
Re: Built-in Bitmaps
'Just tried deleting the graphic file I was using as a replacement for a knob in a module instance and the new image persists.
Conclusion, when FlowStone (and SynthMaker) is assigned a new graphical representation for a control from an external file it will copy the pixel information from the external file and re-raster it internally and not need the external file anymore.
That's a big plus so we, nor FlowStone, have to keep track of where the new bitmaps are.
There should be a way to code the generation of modules so as to permit an undo though.
'Just my two cents
Cheers
Conclusion, when FlowStone (and SynthMaker) is assigned a new graphical representation for a control from an external file it will copy the pixel information from the external file and re-raster it internally and not need the external file anymore.
That's a big plus so we, nor FlowStone, have to keep track of where the new bitmaps are.
There should be a way to code the generation of modules so as to permit an undo though.
'Just my two cents
Cheers
- AnthonyTower
- Posts: 29
- Joined: Wed Sep 01, 2010 3:22 am
Re: Built-in Bitmaps
How do I take a logo out of an adobe file and save it as a bitmap picture? I work for the company? I work for the company and am working at home because I have a temporary medical condition. I am updating the menu to reflect new prices however the publishing program lost the logos because it refered to them to a file on the last computer's hard drive. I have the file from corporate that has the logos but I don't know how to take the logo from the pdf file. Once I do that I can finish changing the prices.
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Last edited by edeferaxy on Sat Jan 21, 2012 8:37 am, edited 1 time in total.
- edeferaxy
- Posts: 3
- Joined: Fri Jan 20, 2012 8:08 am
Re: Built-in Bitmaps
You need some form of photo editing software like Adobe Photoshop.
Then you will be able to open the pdf, copy the bits that you need and paste them into a new file. You will then be able to choose to save as, bmp, jpg, png etc.
Another method if all else fails is to open the pdf on your PC then do a screen capture of the bit you want, then save this to a bitmap etc.
Then you will be able to open the pdf, copy the bits that you need and paste them into a new file. You will then be able to choose to save as, bmp, jpg, png etc.
Another method if all else fails is to open the pdf on your PC then do a screen capture of the bit you want, then save this to a bitmap etc.
- Embedded
- Posts: 143
- Joined: Sat Oct 30, 2010 1:42 pm
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