If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
FS4 Request: Pack Stereo
8 posts
• Page 1 of 1
FS4 Request: Pack Stereo
It's nice to be able to choose between stereo and 4 channel packing.
An official primitive would be a good idea. The asm versions have s few bugs depending on usage and application.
An official primitive would be a good idea. The asm versions have s few bugs depending on usage and application.
-
wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: FS4 Request: Pack Stereo
I think it should be 6 channels for 5.1, or even (better) 8 channels (7.1)
That way, we can record musical parts from Flowstone (or executable file), to be assembled later in a DAW of our / users choice.
I use typically a minimum of 6 channels, with the 2 main channels prerecorded.
Just my 2 cents
Aron
That way, we can record musical parts from Flowstone (or executable file), to be assembled later in a DAW of our / users choice.
I use typically a minimum of 6 channels, with the 2 main channels prerecorded.
Just my 2 cents
Aron
-
aronb - Posts: 154
- Joined: Sun Apr 17, 2011 3:08 am
- Location: Florida, USA
Re: FS4 Request: Pack Stereo
You make a good point, both would be better. Or 2,4,6 and 8 as you say.
aronb wrote:I think it should be 6 channels for 5.1, or even (better) 8 channels (7.1)
That way, we can record musical parts from Flowstone (or executable file), to be assembled later in a DAW of our / users choice.
I use typically a minimum of 6 channels, with the 2 main channels prerecorded.
Just my 2 cents
Aron
-
wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: FS4 Request: Pack Stereo
wlangfor@uoguelph.ca wrote:The asm versions have s few bugs depending on usage and application.
What bugs do the asm packing have? Can you post an example?
- adamszabo
- Posts: 667
- Joined: Sun Jul 11, 2010 7:21 am
Re: FS4 Request: Pack Stereo
The bug is when using as parent depack and pack (stereo fast pack) it interferes with stereo width correlation.
It completely supersedes it in some cases. I've used it though with success even in eq coef's, but I wouldn't use it in the tense of treating the entire signal, only in small batches.
I suppose I could rip apart the fast pack ams though and reverse engineer that to only output two channels. But the out uses a mono4 from packed signal as a shortcut. So, I guess technically I'd only have to make one.
It completely supersedes it in some cases. I've used it though with success even in eq coef's, but I wouldn't use it in the tense of treating the entire signal, only in small batches.
I suppose I could rip apart the fast pack ams though and reverse engineer that to only output two channels. But the out uses a mono4 from packed signal as a shortcut. So, I guess technically I'd only have to make one.
-
wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: FS4 Request: Pack Stereo
I still dont understand, post a simple test project so we can see how it interferes with stereo width
- adamszabo
- Posts: 667
- Joined: Sun Jul 11, 2010 7:21 am
Re: FS4 Request: Pack Stereo
.
Last edited by MichaelBenjamin on Mon Sep 21, 2020 10:24 am, edited 1 time in total.
- MichaelBenjamin
- Posts: 275
- Joined: Tue Jul 13, 2010 1:32 pm
Re: FS4 Request: Pack Stereo
MichaelBenjamin wrote:the 4pack thing in sm is SSE2, at 4*32bit width.
so it is a given by Hardware, since these operations are resolved at chip level.
the only trickery i remember that could confuse the channels is shuffling.
for example there was some filter that calculates 2*32bit stereo on lane 1&2, then shuffles the result to the lanes 3&4 and feedsback this into the filter again, to have a double as steep stereo filter with a one sample delay at cost of one sse2 operation for two passes.
maybe look if there is a shufps command in the asm and check if it is in original state, maybe you edited it per accident.
edit: or aswell simple loading, because i had a error once on manual loading 4pack, since the sse2 intrinsics are mm_load_ps(3,2,1,0), and not (0,1,2,3), and i spent some time finding that out.
Thanks MB
adamszabo wrote:I still dont understand, post a simple test project so we can see how it interferes with stereo width
will do in a few days, waiting for internet access, browsing through a firewall for the time being.
-
wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
8 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 63 guests