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View bug??
18 posts
• Page 2 of 2 • 1, 2
Re: View bug??
Yeah it does Exo, I know what you mean though. . .Does it still look blurry if you disable the black background?
I will send support a msg about this
On the off chance, do you (Exo) know about the R&D prims? More specifically the Biquad Freq response. . . ?
Is there a better / more CPU friendly way of visualizing filters on screen?
- Drnkhobo
- Posts: 312
- Joined: Sun Aug 19, 2012 7:13 pm
- Location: ZA
Re: View bug??
Drnkhobo wrote:Yeah it does Exo, I know what you mean though. . .Does it still look blurry if you disable the black background?
I will send support a msg about this
On the off chance, do you (Exo) know about the R&D prims? More specifically the Biquad Freq response. . . ?
Is there a better / more CPU friendly way of visualizing filters on screen?
I usually do this...
I think that will be faster and of course works for any filter not just biquads
- Exo
- Posts: 426
- Joined: Wed Aug 04, 2010 8:58 pm
- Location: UK
Re: View bug??
Thanks man! I have used a similar approach before. . . . but that means I would need to double the filters up to get a visual feedback of what they are doing . . . which means more CPU as I send an impulse through the second set of filters just for the response
- Drnkhobo
- Posts: 312
- Joined: Sun Aug 19, 2012 7:13 pm
- Location: ZA
Re: View bug??
Seems that once you move the module on the main GUI it resets the view of the module (knob)
- Drnkhobo
- Posts: 312
- Joined: Sun Aug 19, 2012 7:13 pm
- Location: ZA
Re: View bug??
Spoke too soon. Another project of mine is doing the same thing. Maybe while I was trying random things, one of them reset the view and all I needed to do was redaw (move knob on front panel)? So what did I do?
- Drnkhobo
- Posts: 312
- Joined: Sun Aug 19, 2012 7:13 pm
- Location: ZA
Re: View bug??
In almost any program gdi/opengl graphic images are done in layers, in gdi the current layer has focus as it is the current view, whereas opengl all layers are treated as a single layer, while in work mode.
How does it look in preview ?
How does it look in preview ?
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
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JB_AU - Posts: 171
- Joined: Tue May 21, 2013 11:01 pm
Re: View bug??
Looks the same man.How does it look in preview ?
I figured it out and sent a report to Malc about it. its when you place items on the front GUI just off the pixel grid (8x8 default). Once you start to move things off the 'snapped' grid, it blurs. As soon as you move it along with the grid its fine.
- Drnkhobo
- Posts: 312
- Joined: Sun Aug 19, 2012 7:13 pm
- Location: ZA
Re: View bug??
Hi, I read this post a while back, and just a tip for anyone with the same problem:
If you translate a bitmap to a value that is not a integral value of the grid (e.g. X=10.3,Y=5.66), make sure the decimal is a multiple of 0.125 (at default 8x8 grid, 1 pixel = 0.125). So, change the values to X=10.375 and Y=5.625, and the bitmap won't be blurry. That way you can still fine tune the positions of the bitmap! Hope this helps!
If you translate a bitmap to a value that is not a integral value of the grid (e.g. X=10.3,Y=5.66), make sure the decimal is a multiple of 0.125 (at default 8x8 grid, 1 pixel = 0.125). So, change the values to X=10.375 and Y=5.625, and the bitmap won't be blurry. That way you can still fine tune the positions of the bitmap! Hope this helps!
- SBAudio
- Posts: 6
- Joined: Tue Jan 14, 2014 10:40 pm
18 posts
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