If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Tuned Noise Gen (.. but not as we know it Jim)
23 posts
• Page 1 of 3 • 1, 2, 3
Tuned Noise Gen (.. but not as we know it Jim)
I thought of this when I woke up this morning - but I admit I didn't expect it to be so effective. It sounds exactly like random noise with a precision-tuned filter, but there's no noise gen or filter in sight.
This method must have been done before, no? I don't recall having seen it. If it's worth pursuing it could obviously be massively optimised into one piece of code. Anything to be gained .. dunno.
Well ... I'm sure I can find a use for it anyway
H
This method must have been done before, no? I don't recall having seen it. If it's worth pursuing it could obviously be massively optimised into one piece of code. Anything to be gained .. dunno.
Well ... I'm sure I can find a use for it anyway
H
-
HughBanton - Posts: 265
- Joined: Sat Apr 12, 2008 3:10 pm
- Location: Evesham, Worcestershire
Re: Tuned Noise Gen (.. but not as we know it Jim)
Very clever!
This doesn't even register CPU on my PC, so it's less than 0.1% I guess. This is great because there's no filter to run to get the pitching. Organ pipe noise??
Cheers
Spogg
This doesn't even register CPU on my PC, so it's less than 0.1% I guess. This is great because there's no filter to run to get the pitching. Organ pipe noise??
Cheers
Spogg
-
Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: Tuned Noise Gen (.. but not as we know it Jim)
No idea, if exactly that way, but basically yes. For example, the Tyrell synth uses its oscillators (who run seemlessly between sine and square) to create noise. But probably this is different.HughBanton wrote:This method must have been done before, no?
https://u-he.com/products/tyrelln6/
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Tuned Noise Gen (.. but not as we know it Jim)
And also, I have realised, not unrelated to how a DX7 creates noise, if you employ an FM algorithm with feedback loops. Which is in effect what I've set up here.
I've also discovered that if you reduce the input values drastically you can get the thing to run in slow motion, demonstrates how it works. It's kind-of randomly sweeping up & down between 0Hz and the input note-frequency'. Done at full speed that's going to thow up hf sidebands, which I guess sound like noise, mostly below the note-frequency. Summat like that.
Yes, it's going to be very useful in HB organ world
All I need now is for MV to dive in with the triple-oscillator code, hoho. I dare say I can succesfully string together the code for three of them, but you can bet there'll be a way better method. (Would help if I understood how they work, hmm ...!)
H
I've also discovered that if you reduce the input values drastically you can get the thing to run in slow motion, demonstrates how it works. It's kind-of randomly sweeping up & down between 0Hz and the input note-frequency'. Done at full speed that's going to thow up hf sidebands, which I guess sound like noise, mostly below the note-frequency. Summat like that.
Yes, it's going to be very useful in HB organ world
All I need now is for MV to dive in with the triple-oscillator code, hoho. I dare say I can succesfully string together the code for three of them, but you can bet there'll be a way better method. (Would help if I understood how they work, hmm ...!)
H
-
HughBanton - Posts: 265
- Joined: Sat Apr 12, 2008 3:10 pm
- Location: Evesham, Worcestershire
Re: Tuned Noise Gen (.. but not as we know it Jim)
Could be used for an interesting alternative to something like Majken's Chimera.
Website for the plugins : http://kbrownsynthplugins.weebly.com/
- k brown
- Posts: 1198
- Joined: Tue Aug 16, 2016 7:10 pm
- Location: San Francisco, CA USA
Re: Tuned Noise Gen (.. but not as we know it Jim)
I think FS' stock noise generator uses a sine oscillator with feedback. I always thought that was a very expensive method. The interesting feature of Hugh's three stages design is the sharp tunable cutoff.
-
martinvicanek - Posts: 1328
- Joined: Sat Jun 22, 2013 8:28 pm
Re: Tuned Noise Gen (.. but not as we know it Jim)
Indeed the old noise gen is good old Yammy-style FM (which was actually phase modulation). Exactly DX7 Operator Feedback.
Website for the plugins : http://kbrownsynthplugins.weebly.com/
- k brown
- Posts: 1198
- Joined: Tue Aug 16, 2016 7:10 pm
- Location: San Francisco, CA USA
Re: Tuned Noise Gen (.. but not as we know it Jim)
I like it more when there is a single normal whitenoise osc, that goes through a band pass filter with high resonance, and thats keytracked. Those make nice musical noise sounds
- adamszabo
- Posts: 667
- Joined: Sun Jul 11, 2010 7:21 am
Re: Tuned Noise Gen (.. but not as we know it Jim)
That's is what Chimera is.
Website for the plugins : http://kbrownsynthplugins.weebly.com/
- k brown
- Posts: 1198
- Joined: Tue Aug 16, 2016 7:10 pm
- Location: San Francisco, CA USA
Re: Tuned Noise Gen (.. but not as we know it Jim)
My accidental tuned noise generator seems to be a bit of a 'one trick pony'; I've tried several variations but yesterday's original setup still seems to be optimal. But I do rather like the sharp rolloff - can anyone suggest a method of measuring it?
Anyway .. here's my take on merging all the code into one, so that its cpu-sage is minimised and can be compared against the traditional method of a regular noise gen + filtering. I dare say it can be shrunk further .. there's usually something!
Hope others find it useful.
H
Anyway .. here's my take on merging all the code into one, so that its cpu-sage is minimised and can be compared against the traditional method of a regular noise gen + filtering. I dare say it can be shrunk further .. there's usually something!
Hope others find it useful.
H
-
HughBanton - Posts: 265
- Joined: Sat Apr 12, 2008 3:10 pm
- Location: Evesham, Worcestershire
23 posts
• Page 1 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 61 guests