Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

Volume Shaper

For general discussion related FlowStone

Volume Shaper

Postby Father » Wed Aug 20, 2014 10:48 am

I was looking at both forums and couldn't find anything...
Is there a volume envelope/shaper like this around? Or should we start from scratch?
Untitled.jpg
Untitled.jpg (29.23 KiB) Viewed 15721 times

http://www.cableguys.de/volume-shaper.html
Father
 
Posts: 177
Joined: Thu Jan 09, 2014 5:48 pm

Re: Volume Shaper

Postby KG_is_back » Wed Aug 20, 2014 12:08 pm

I also didn't find anything like this here on forum... we will probably need to start form scratch. It should be relatively easy to do in ruby.
KG_is_back
 
Posts: 1196
Joined: Tue Oct 22, 2013 5:43 pm
Location: Slovakia

Re: Volume Shaper

Postby Nubeat7 » Wed Aug 20, 2014 1:20 pm

there is the multistage envelope from exo (SM forum), i started to program something like this months ago but its in a early stage still after i don't find much time to work on..

but to make it comlex like this it would be a pretty huge project.
User avatar
Nubeat7
 
Posts: 1347
Joined: Sat Apr 14, 2012 9:59 am
Location: Vienna

Re: Volume Shaper

Postby Father » Wed Aug 20, 2014 2:45 pm

KG_is_back wrote:I also didn't find anything like this here on forum... we will probably need to start form scratch. It should be relatively easy to do in ruby.

Nubeat7 wrote:there is the multistage envelope from exo (SM forum), i started to program something like this months ago but its in a early stage still after i don't find much time to work on..

I see. Doesn't have to be so advanced I think something basic will do, like this Kickstart thingy:
Untitled.jpg
Untitled.jpg (19.52 KiB) Viewed 15703 times

But with editable shape. I wanted to see what has been done, before jumping into it and inventing a broken wheel! hehe
Father
 
Posts: 177
Joined: Thu Jan 09, 2014 5:48 pm

Re: Volume Shaper

Postby Perfect Human Interface » Thu Aug 21, 2014 1:04 am

If someone wants to make this and offer it for free use I'll gladly make use of it. :D
Perfect Human Interface
 
Posts: 643
Joined: Sun Mar 10, 2013 7:32 pm

Re: Volume Shaper

Postby tester » Thu Aug 21, 2014 11:41 am

I think I know who might do it. His name, what was it... Hmm... Ah, yes, fellow named Perfect Human Interface can do this for you. :mrgreen:
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
tester
 
Posts: 1786
Joined: Wed Jan 18, 2012 10:52 pm
Location: Poland, internet

Re: Volume Shaper

Postby Nubeat7 » Thu Aug 21, 2014 12:33 pm

i think the harder part would be the dsp part, for the drawing part you could use the ruby adsr as a startpoint:
viewtopic.php?f=3&t=1756
User avatar
Nubeat7
 
Posts: 1347
Joined: Sat Apr 14, 2012 9:59 am
Location: Vienna

Re: Volume Shaper

Postby Perfect Human Interface » Fri Aug 22, 2014 3:58 am

tester wrote:I think I know who might do it. His name, what was it... Hmm... Ah, yes, fellow named Perfect Human Interface can do this for you. :mrgreen:


:D

Well I can understand that it would be a series of points with mathematical functions between them... and you would essentially be "solving for y" at a set rate of x... Once you start getting into the interaction my head would probably start spinning.

Since you'd have points with data associated with them (x/y position, "tension" or exponential value between the points (unless you just want straight lines)), would the best way to store that be in an array of strings? Then you'd essentially pull two values at once, set a "counter" based on the difference in x-position, build an equation and then pull the y-value as you increment x at every step. Then pull the next pair of points at the end and repeat. But I don't know how to deal with muck-ups in timing across the point boundaries since the x-values probably won't line up perfectly with the x-increment. It probably wouldn't make any sense to update faster than PPQ rate right?

I could probably create something ugly-yet-functional, eventually. I'm sure there are others here who could create something optimized in an afternoon. :P

This is actually a big puzzle piece for another plugin idea I've had floating around in my head for a while.
Perfect Human Interface
 
Posts: 643
Joined: Sun Mar 10, 2013 7:32 pm

Re: Volume Shaper

Postby Nubeat7 » Fri Aug 22, 2014 8:19 am

Perfect Human Interface wrote:I could probably create something ugly-yet-functional, eventually. I'm sure there are others here who could create something optimized in an afternoon.


i don't think so.. this for sure is not an afternoon project, also for a skilled programmer codes doesn't get written by themselfes ;) but maybe faster if they have some 'ugly' solution as startpoint?
User avatar
Nubeat7
 
Posts: 1347
Joined: Sat Apr 14, 2012 9:59 am
Location: Vienna

Re: Volume Shaper

Postby Father » Fri Aug 22, 2014 9:54 am

Its a challenge for sure, but at the end it will worth it.
How about using a kick sample and a compressor to create just the sidechain effect? Users can load their own sample and use a pattern editor to place it in the right position. Lazy people have all the ideas! :lol:
Father
 
Posts: 177
Joined: Thu Jan 09, 2014 5:48 pm

Next

Return to General

Who is online

Users browsing this forum: No registered users and 103 guests