If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
how to make it work
3 posts
• Page 1 of 1
how to make it work
Here is the concept.
1) Stock sine/wavetable oscillator produces output stream at low frequency (<1Hz; modulator). I could use mono to float primitive, but the problem with it - it's green and it tends to pause in certain situations, so...
2) Stream is being converted to frame.
3) Frames are sent to ruby module
4) Modulation of value happens in ruby module, at sampling around 25-30fps. For example I'd like to modulate transparency of the bitmap within that ruby module.
As far I understand, since ruby can be used for sample accurate operations - this would make the modulation of green data - sample accurate as well. Or at least - it will not suffer from problems typical to green triggering.
Basically it does not matter, that redrawing will be made on windows rules; redrawing will be done on the whole mixture, and sub-components will be mixed smoothly. At least that's the concept.
Two questions.
1) Am I right?
2) How to make it work if I'm correct on that topic?
1) Stock sine/wavetable oscillator produces output stream at low frequency (<1Hz; modulator). I could use mono to float primitive, but the problem with it - it's green and it tends to pause in certain situations, so...
2) Stream is being converted to frame.
3) Frames are sent to ruby module
4) Modulation of value happens in ruby module, at sampling around 25-30fps. For example I'd like to modulate transparency of the bitmap within that ruby module.
As far I understand, since ruby can be used for sample accurate operations - this would make the modulation of green data - sample accurate as well. Or at least - it will not suffer from problems typical to green triggering.
Basically it does not matter, that redrawing will be made on windows rules; redrawing will be done on the whole mixture, and sub-components will be mixed smoothly. At least that's the concept.
Two questions.
1) Am I right?
2) How to make it work if I'm correct on that topic?
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
Feel free to donate. Thank you for your contribution.
- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: how to make it work
Okay, it may not work anyway. Too many pictures to modulate with transparency.
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
Feel free to donate. Thank you for your contribution.
- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: how to make it work
it does sound interesting though!
- Jay
- Posts: 276
- Joined: Tue Jul 13, 2010 5:42 pm
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 65 guests