Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

Hi every one (cuirous what you guys making at the moment?)

For general discussion related FlowStone

Hi every one (cuirous what you guys making at the moment?)

Postby djbrynte » Sat Oct 11, 2014 5:44 pm

Everyone is just asking questions and no one tells what they realy is doing. Would be fun if some one post what they r doing like screen shots and more. Will be more intresting for others to help to i think.

Here is what im doing

http://s27.postimg.org/572tkgw77/My_Synth.jpg Vaccin

http://s14.postimg.org/4mg99tt2p/Ipad_Aina_copy.jpg 112Aina

Would be nice if people talk some what they doing prjects etc :) Right now i have no idea what people r building.
djbrynte
 
Posts: 613
Joined: Mon Jun 22, 2009 10:51 am

Re: Hi every one (cuirous what you guys making at the moment

Postby billv » Sun Oct 12, 2014 8:06 am

I've gone for another detour...and been trying to build a decent Poker game
for the last 4 weeks or so...Going Ok...still lots of work to do...but enjoying every minute of it. :D
Your up against 8 players, you each start with 1 million cash, with the goal to make 10 million.
ScreenShot_mp1.png
ScreenShot_mp1.png (106.09 KiB) Viewed 22594 times

Here's a prototype, of where the project stands ATM if anyone wants to have a go...
It's functional and playable, player data is autosaved/loaded so you can continue where you left off.
But still very way off finished.
https://secure1.storegate.com/Shares/Home.aspx?ShareID=d523ce95-2463-483a-b3b3-35d74f536d6a
PS>
Creating the AI for the players, has been real fun..but i had a better idea... :idea:
What if different people wrote their own AI..!!!, and we can then create a game called
FS Poker, Player 1 trog, Player 2 exo....blah blah... :lol:
And is not limited to eight players...I could put the AI's on a selecter If more than 8 people
want to be in it, and the user can then choose...
Imagine playing against 8 Trogs!!!! :lol: :lol:
billv
 
Posts: 1157
Joined: Tue Aug 31, 2010 3:34 pm
Location: Australia

Re: Hi every one (cuirous what you guys making at the moment

Postby djbrynte » Sun Oct 12, 2014 10:32 am

hehe this is cool :)
djbrynte
 
Posts: 613
Joined: Mon Jun 22, 2009 10:51 am

Re: Hi every one (cuirous what you guys making at the moment

Postby Youlean » Sun Oct 12, 2014 12:26 pm

I am working on this...
Attachments
Untitled.jpg
Untitled.jpg (87.11 KiB) Viewed 22573 times
Youlean
 
Posts: 176
Joined: Mon Jun 09, 2014 2:49 pm

Re: Hi every one (cuirous what you guys making at the moment

Postby Alexandre » Sun Oct 12, 2014 9:44 pm

billv: those 7 segment displays are looking good! How can I make them?

Thanks
Alex
Last edited by Alexandre on Fri Apr 10, 2015 12:28 am, edited 1 time in total.
Alexandre
 
Posts: 19
Joined: Tue Oct 07, 2014 2:57 am

Re: Hi every one (cuirous what you guys making at the moment

Postby Exo » Sun Oct 12, 2014 10:45 pm

I am working on too many things how much time you got? ;)

I have a sample player called "Poly Slicer" in the works....
PolyslicerCrop.jpg
PolyslicerCrop.jpg (60.74 KiB) Viewed 22549 times


This includes zooming into the waveform right down to the sample level with a nifty scroll zoom bar (works same as Edision in FL Studio).
Auto slicing of the sample and each slice is automatically assigned a key on the keyboard so you can play the slices back polyphonically , hence the name ;)
Loads MP3 also :twisted:


I have a few things in the laboratory too... (RnD status)

64bit wrapper. (Not much done on this at all)
Load and save loop points to a wav file.
A high quality wavetable oscillator (4096 sample points) that loads in about a second and uses less CPU than the stock wavetable read. :evil:
Disk streaming for wavefiles (might not be possible at least for poly, still trying some workarounds)
dll component for the poly stream (again might not be possible)

Trog and I was also going to work together on a proper GUI toolkit for Ruby called FRUIT but he seems to have disappeared of the edge of the earth, you there Trog??

And of course I'm also working on content for Flowstone Guru. And also doing some work for a forum member.

So I think I need to start getting some of this finished it is getting out of hand :lol:
Flowstone Guru. Blog and download site for Flowstone.
Best VST Plugins. Initial Audio.
Exo
 
Posts: 426
Joined: Wed Aug 04, 2010 8:58 pm
Location: UK

Re: Hi every one (cuirous what you guys making at the moment

Postby billv » Sun Oct 12, 2014 11:53 pm

Alexandre wrote:billv: those 7 segment displays are looking good! How can I make them?

Check here...have updated previous version.
http://www.dsprobotics.com/support/viewtopic.php?f=3&t=2782&p=15385#p15385
billv
 
Posts: 1157
Joined: Tue Aug 31, 2010 3:34 pm
Location: Australia

Re: Hi every one (cuirous what you guys making at the moment

Postby djbrynte » Mon Oct 13, 2014 3:17 pm

cool stuff :)
djbrynte
 
Posts: 613
Joined: Mon Jun 22, 2009 10:51 am

Re: Hi every one (cuirous what you guys making at the moment

Postby Alexandre » Mon Oct 13, 2014 7:58 pm

Billv: wow, awesome! Quite complex imo. Not sure if I will be able to mod it and include points (to represent float).
Thanks!
Alex
Alexandre
 
Posts: 19
Joined: Tue Oct 07, 2014 2:57 am

Re: Hi every one (cuirous what you guys making at the moment

Postby billv » Mon Oct 13, 2014 9:55 pm

Alexandre wrote:mod it and include points

Yes, thats what it needs. Module would be much more useful for all. Disappointing without.
I thought about it during last update, but it gave me a headache trying to
work out how, so I moved on. Will take another look at it sometime.
I'd like to build one that takes letters as well.....so we can input any type of value...
I know i'd probably have to start with a 'dot' matrix..but thats as far as I can see ATM :?
Another good 'rainy day' detour... :)
billv
 
Posts: 1157
Joined: Tue Aug 31, 2010 3:34 pm
Location: Australia

Next

Return to General

Who is online

Users browsing this forum: No registered users and 48 guests