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Help with Morphing X/Y Oscillator

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Help with Morphing X/Y Oscillator

Postby glitchcpt » Thu Nov 06, 2014 10:33 am

Hey guys,

So I had an idea for an oscillator using an X/Y to morph between 4 different shapes,
but again I think I have gone blank on the maths for how its suppose to work, the result I have so far is an interesting effect but it is not exactly how I wanted it, basically the idea is to have the exact waveform when the cursor is in one of the 4 corners of the X/Y and then it slowly morphs into the other waveforms the closer it gets to the other corner.

Thanks for your help guys :D
Attachments
xy osc.fsm
(24.19 KiB) Downloaded 1086 times
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Re: Help with Morphing X/Y Oscillator

Postby KG_is_back » Thu Nov 06, 2014 11:08 am

so you have 4 oscillators. Lets name them based on the XY position that specifies them. We use Y coordinate to morph between left top and left bottom as well ass right top and right bottom. Then we use X coordinate to morph between the result of left side and right side.
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Re: Help with Morphing X/Y Oscillator

Postby glitchcpt » Thu Nov 06, 2014 11:16 am

Yes, that is exactly the idea.

They seem to pop out the other side as sums of each other etc

:edit:

I think i see where I went wrong :)
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Re: Help with Morphing X/Y Oscillator

Postby glitchcpt » Thu Nov 06, 2014 11:20 am

Thanks for your help!

Got it working, here it is:
Attachments
xy osc edit.fsm
(22.11 KiB) Downloaded 1101 times
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Re: Help with Morphing X/Y Oscillator

Postby Nubeat7 » Sun Nov 09, 2014 3:58 pm

nice one thank you Glitchcpt for sharing it.
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Re: Help with Morphing X/Y Oscillator

Postby Perfect Human Interface » Mon Nov 10, 2014 10:06 pm

Shouldn't they just be sums anyways?
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Re: Help with Morphing X/Y Oscillator

Postby glitchcpt » Tue Nov 11, 2014 7:39 am

Perfect Human Interface wrote:Shouldn't they just be sums anyways?


My idea was to have the pure waveforms when the X/Y selector is in one of the four corners :D
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Re: Help with Morphing X/Y Oscillator

Postby glitchcpt » Tue Nov 11, 2014 11:27 am

So I am trying to add a second oscillator, using the same panel, OSC1 using left click and OSC2 using right click.

The right clicks code, doesn't release the node when I let go of the mouse button, I think I missed something in the original code,

the example is attached :)
Attachments
xy osc edit Rclick.fsm
(160.27 KiB) Downloaded 1080 times
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Re: Help with Morphing X/Y Oscillator

Postby KG_is_back » Tue Nov 11, 2014 11:44 am

The "mouseRUpcaptured" method should be named "mouseRUp" ...You just did a typo I believe.
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Re: Help with Morphing X/Y Oscillator

Postby glitchcpt » Tue Nov 11, 2014 12:48 pm

I just copy pasted from someone elses code, so that is probably the case :oops:
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