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Is there any chance to make 0dB without clipping?
3 posts
• Page 1 of 1
Is there any chance to make 0dB without clipping?
Im trying to get something that makes 0 dB without clipping and compression. That only raise the volume to 0 db. Like an effect u put on and its automaticly 0 db. ALways been problem for many producers. But im wana use this for waveforms
If u have any module that do this i can pay u for the tool. Like 25-50 euro. If it do what it should.
So no wave forms that goes in the top or so.
Should be a saw /| if u want a saw.
So basicly. If u use 3xosc or sylenth lets say.
i put 3xosc on its now on -2 db i put this tool on it makes volume go to 0 db.
Now i put sylenth in another channel. and its +2 then i put this tool on. It makes volume go down to 0db.
Thank you!
If u have any module that do this i can pay u for the tool. Like 25-50 euro. If it do what it should.
So no wave forms that goes in the top or so.
Should be a saw /| if u want a saw.
So basicly. If u use 3xosc or sylenth lets say.
i put 3xosc on its now on -2 db i put this tool on it makes volume go to 0 db.
Now i put sylenth in another channel. and its +2 then i put this tool on. It makes volume go down to 0db.
Thank you!
- djbrynte
- Posts: 613
- Joined: Mon Jun 22, 2009 10:51 am
Re: Is there any chance to make 0dB without clipping?
You'd basically just create a volume multiplier and then every time the input goes above 0dB you'd scale it down by the appropriate amount. It would be different from compression because the level wouldn't go back up.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: Is there any chance to make 0dB without clipping?
If you just want to use it on waveforms pop you wave into your favourite sound editor (try Audacity its free)
hit normalise and jobs done
If you want it in real time there is no way to do it without compression / expansion.
hit normalise and jobs done
If you want it in real time there is no way to do it without compression / expansion.
- Xtinct
- Posts: 106
- Joined: Fri Feb 11, 2011 12:06 am
3 posts
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