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Encapsulate lines inside a panel and move that panel?
4 posts
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Encapsulate lines inside a panel and move that panel?
I'm trying to do an animation in Flowstone using Ruby. What I'd like to do is to draw some lines/points inside a "panel" (Bitmap?) and than moving it left or right, adding new lines/points later and get a unique panel movement. A sort of "sweep/transition" of points.
I guess there is a smart way instead of store each lines inside an array and at each event, redraw all lines, translated of x value: when I got many points, this will be a NxM iteration.
This is what I have for example:
but I have no idea how to encapsulate these lines inside the hypothetical Bitmap and move it later.
Any clues?
Thank you!
I guess there is a smart way instead of store each lines inside an array and at each event, redraw all lines, translated of x value: when I got many points, this will be a NxM iteration.
This is what I have for example:
- Code: Select all
def draw v
p = Pen.new (Color.new 200,0,200,0), 0.3
v.drawBitmap @bitmap,"[0,0,50,50]"
v.drawLine p, [10, 10],[20, 10]
v.drawLine p, [10, 15],[20, 15]
end
def event i,v
if(i == "trigger")
redraw 0
end
end
but I have no idea how to encapsulate these lines inside the hypothetical Bitmap and move it later.
Any clues?
Thank you!
Last edited by Nowhk on Fri Nov 13, 2015 12:08 pm, edited 1 time in total.
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: Encapsulate lines inside a panel and move that panel?
Ok I think I understand how to add line to a "panel". The panel I need to use in this case is a Graphics Paths. Here my target, a sort of drawing random step LFO:
the problem is: when I trigger "draw", it starts to draw lines, but won't stop it I want to add the new point when I click again on "trigger". Instead, if I click with mouse on the FlowStone area, it add random lines. Where am I wrong? It seems that it auto call draw itself
And I still don't know how to move it (@path) left/right on x-axis, at some points (so watching the LFO go forward).
- Code: Select all
def init
@path = GraphicsPath.new
@pen = Pen.new (Color.new 200,0,200,0), 0.3
@h
@old_x = 0
@old_y = 0
@lenght = 5
end
def draw v
@h = rand(20)
@path.addLine [@old_x, @h],[@old_x + @lenght, @h]
@old_x = @old_x + @lenght
v.drawPath @pen, @path
end
def event i,v
if(i == "reset")
@old_x = 0
@old_y = 0
@path = GraphicsPath.new
elsif(i == "draw")
redraw 0
end
end
the problem is: when I trigger "draw", it starts to draw lines, but won't stop it I want to add the new point when I click again on "trigger". Instead, if I click with mouse on the FlowStone area, it add random lines. Where am I wrong? It seems that it auto call draw itself
And I still don't know how to move it (@path) left/right on x-axis, at some points (so watching the LFO go forward).
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: Encapsulate lines inside a panel and move that panel?
Hi Nowhk,
I tried to use your code box, but had to guess HOW you where hooking into it.
I did not get it to work.
Maybe you could post a schematic so that we can load it up and test what you have to this point.
I tried to use your code box, but had to guess HOW you where hooking into it.
I did not get it to work.
Maybe you could post a schematic so that we can load it up and test what you have to this point.
- RJHollins
- Posts: 1571
- Joined: Thu Mar 08, 2012 7:58 pm
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