Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

Ruby string randomizer-total random?

For general discussion related FlowStone

Ruby string randomizer-total random?

Postby kortezzzz » Thu Sep 22, 2016 7:58 pm

Hi,

Inspired by last randimizing code examples that already came up at forum, just wondered how far can ruby go with that feature. Can it, for instance, randomize fixed amount of values between 2 given points independently?

I mean can I ask ruby to give me 40 random float values array from (-1) to 1 each time I send a trigger?
User avatar
kortezzzz
 
Posts: 763
Joined: Tue Mar 19, 2013 4:21 pm

Re: Ruby string randomizer-total random?

Postby adamszabo » Thu Sep 22, 2016 8:14 pm

yes thats easy:

Array.new(10) { rand(-1.0...1.0) }

it creates 10 different numbers from -1 to 1
adamszabo
 
Posts: 667
Joined: Sun Jul 11, 2010 7:21 am

Re: Ruby string randomizer-total random?

Postby tulamide » Thu Sep 22, 2016 9:39 pm

Arrays are great. Sometimes you just want the array itself in random order (for example when doing a card game). Just call

Array.shuffle

to do so. In the case that Adam described, it would mean you'd keep the once set random numbers, but in random order each time you call .shuffle
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: Ruby string randomizer-total random?

Postby kortezzzz » Thu Sep 22, 2016 10:55 pm

Adam & tulamide, Thanks for the help, guys.

Would be really interesting to see flowstone made casino games line for sure 8-)
If FS just had solid solution for net communication, we could develop some cards, roulette or any gambling games, but I'll try to think about some more interesting uses for randomizing :D

Anyway, here is the full code formulation for those who have no idea how to add your solution into the code:

Code: Select all
def init

end

def event i,v
    @array=Array.new(67) { rand(-1.0...1.0) }
 
     if i == 0 then
       @randarray = @array.shuffle
       output 0,@randarray
    end

 

end


The ruby module should have 1 trigger input and one array output. Once you send the trigger, the output fires the random array ;)
User avatar
kortezzzz
 
Posts: 763
Joined: Tue Mar 19, 2013 4:21 pm


Return to General

Who is online

Users browsing this forum: No registered users and 33 guests