If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Speech engine - Text to speech - Talking clock
9 posts
• Page 1 of 1
Speech engine - Text to speech - Talking clock
Hey all,
This is my first post on this forum.
This little project is a talking clock TekTooG
This is my first post on this forum.
This little project is a talking clock TekTooG
Last edited by tektoog on Thu Jul 24, 2014 2:07 pm, edited 1 time in total.
"Essential random order for chaotic repetitive sequences"
-
tektoog - Posts: 141
- Joined: Sat Oct 30, 2010 11:49 pm
- Location: Geneva - Switzerland
Re: Speech engine - Text to speech - Talking clock
wow thank very much for this demo Tektoog i will have a play with it today!
what I would like to do is get the resulting speech into flowstone for further processing and create some kind of bizarre speech instrument! lol I don't know if that is possible but it sounds fun!
Best Regards
what I would like to do is get the resulting speech into flowstone for further processing and create some kind of bizarre speech instrument! lol I don't know if that is possible but it sounds fun!
Best Regards
- Jay
- Posts: 276
- Joined: Tue Jul 13, 2010 5:42 pm
Re: Speech engine - Text to speech - Talking clock
Welcome to FS, tektoog, nce to see you.
Cool example too!
Cool example too!
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: Speech engine - Text to speech - Talking clock
vey cool proof of concept!
could this be done directly through ruby?
to prevent the need to run as admin and open up possibilities for vocal effect generator plugins etc.
CC
could this be done directly through ruby?
to prevent the need to run as admin and open up possibilities for vocal effect generator plugins etc.
CC
- ccpurno
- Posts: 14
- Joined: Tue Nov 28, 2006 7:15 pm
- Location: NL
Re: Speech engine - Text to speech - Talking clock
@ccpurno: .. i'm trying
Ok firts try..... DON'T WORKS
Scenario i'm trying to amll MS TTS via OLE Automation ( or so I think). Afeter some hour of digging the web i came up with the following. I'm stuck because i'm NOT a windows programer ( i came fom unix world), so i post here hoping some MS Guru is able to finish it, or, at least give me some directions
The problem is That the call to Win32API for CoCreateInstance is returning a void pVoice pointer and unknown error (2147746132 is an error code, isn't it?) and i don't know how to continue from here
Any help would be appreciated
Ok firts try..... DON'T WORKS
Scenario i'm trying to amll MS TTS via OLE Automation ( or so I think). Afeter some hour of digging the web i came up with the following. I'm stuck because i'm NOT a windows programer ( i came fom unix world), so i post here hoping some MS Guru is able to finish it, or, at least give me some directions
- Code: Select all
require "Win32API"
# CLSID_SpVoice as per http://grokbase.com/t/python/python-list/092cy5hgm7/tts-in-windows
CLSID_SpVoice="96749377-3391-11D2-9EE3-00C04F797396"
# CLSCTSX_ALL as per http://msdn.microsoft.com/en-us/library/windows/desktop/ms686615%28v=vs.85%29.aspx
CLSCTX_ALL=23 #(0x17)
#IID_ISpVoice as per (where the hell its that "DEFINED")
#http://www.masmforum.com/board/index.php?topic=17911.0
#IID_ISpVoice GUID <06C44DF74h, 072B9h, 04992h, <0A1h, 0ECh, 0EFh, 099h, 06Eh, 004h, 022h, 0D4h>>
IID_ISpVoice="6C44DF74-72B9-4992-A1EC-EF996E0422D4"
def doit
#api = Win32API.new('user32','MessageBox',['L', 'P', 'P', 'L'],'I')
#api.call 0,"Hello Win!!","Alert",0
begin
# Initialize COM
api=Win32API.new("ole32", "CoInitialize", ['P'] , 'I')
api.call(0)
# Create Voice Interface Object
pVoice= '\0'*8
# CoCreateInstance ( CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void**)&Voice );
api=Win32API.new("ole32", "CoCreateInstance", ["P","P","I","P","PP"],"P")
hOLE=api.call(CLSID_SpVoice, nil, CLSCTX_ALL, IID_ISpVoice, pVoice )
watch "OLE" ,hOLE
watch "pvoice", pVoice
=begin
# TODO
# Speak!
# Voice -> Speak ( L"Hello World!!!", SPF_DEFAULT, NULL );
# Not sure about it
api= Win32API.new("sapi","Speak",["P","P","P"],"V")
@aLines.each { |x|
api.call(x,0,nil)
}
#TODO
# Shutdown the voice
# Voice -> Release(); Voice = NULL if pVoice != nil
=end
# Shutdown COM
# CoUninitialize ();
api=Win32API.new("ole32", "CoUninitialize", ['P'] , 'I')
api.call(0)
rescue Exception => e
watch e.message
watch "Exception", e.backtrace.inspect
end
end
The problem is That the call to Win32API for CoCreateInstance is returning a void pVoice pointer and unknown error (2147746132 is an error code, isn't it?) and i don't know how to continue from here
Any help would be appreciated
Free your memory, .. with a free(). Like a pointer
Cast a pointer into an integer and it becomes the integer...
Cast a pointer into a struct and it becomes the struct...
A pointer can overflow... or can crash...
Be a pointer my friend
Cast a pointer into an integer and it becomes the integer...
Cast a pointer into a struct and it becomes the struct...
A pointer can overflow... or can crash...
Be a pointer my friend
- unkargherth
- Posts: 29
- Joined: Fri Apr 08, 2005 9:46 pm
Re: Speech engine - Text to speech - Talking clock
Hey,
Thanks for your comments guys
How come I don't have forum notifications in my email like with the SM forum?
Edit: I guess I had to subscribe to the topic
Thanks for your comments guys
How come I don't have forum notifications in my email like with the SM forum?
Edit: I guess I had to subscribe to the topic
"Essential random order for chaotic repetitive sequences"
-
tektoog - Posts: 141
- Joined: Sat Oct 30, 2010 11:49 pm
- Location: Geneva - Switzerland
Re: Speech engine - Text to speech - Talking clock
You could take a cue from here.
https://github.com/djberg96/win32-sapi
https://github.com/djberg96/win32-sapi
- Tronic
- Posts: 539
- Joined: Wed Dec 21, 2011 12:59 pm
Re: Speech engine - Text to speech - Talking clock
@Tronic: Thanks for the info. I've been digging around there and there's a lot of useful info. Anyway, without beign able to use "gems" i will need a bunch of time to investigate inside the win32-api ( not WIn32API) structure and hierarchy before being able to use it inside FS3
Free your memory, .. with a free(). Like a pointer
Cast a pointer into an integer and it becomes the integer...
Cast a pointer into a struct and it becomes the struct...
A pointer can overflow... or can crash...
Be a pointer my friend
Cast a pointer into an integer and it becomes the integer...
Cast a pointer into a struct and it becomes the struct...
A pointer can overflow... or can crash...
Be a pointer my friend
- unkargherth
- Posts: 29
- Joined: Fri Apr 08, 2005 9:46 pm
Re: Speech engine - Text to speech - Talking clock
Something talks here.
Questions:
How to change speaking voice? (how to get list of voices in the system?)
How to change properties of speaking voice?
In other words - how to integrate fully operational TTS into FS app?
Questions:
How to change speaking voice? (how to get list of voices in the system?)
How to change properties of speaking voice?
In other words - how to integrate fully operational TTS into FS app?
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
Feel free to donate. Thank you for your contribution.
- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
9 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 96 guests