If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Custom DSP Code 2 (comunity project)
Re: Custom DSP Code 2 (comunity project)
Well I finally got to test this for real and unfortunatley I just get a Ruby error which I have no chance to understand:
I copied and pasted the DSP code from the AHD envelope generator into the string input box but couldn't clear the Ruby error. I did try to put the semicolons after the hop codeblock end bracket but to no avail.
I determined that any code after the hop end bracket would cause the error and the whole hop section wasn't being compiled.
What am I doing wrong?
Cheers
Spogg
I copied and pasted the DSP code from the AHD envelope generator into the string input box but couldn't clear the Ruby error. I did try to put the semicolons after the hop codeblock end bracket but to no avail.
I determined that any code after the hop end bracket would cause the error and the whole hop section wasn't being compiled.
What am I doing wrong?
Cheers
Spogg
- Attachments
-
- AHD code produces Ruby error.fsm
- (572.54 KiB) Downloaded 872 times
-
Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: Custom DSP Code 2 (comunity project)
Unfortunately this compiler currently doesn't work. It's a rather old project which was rather above my skill, especially as far as debugging goes. The problem is due to ruby interpreter - it sometimes bugs out when it tries to interpret multiline strings. I would have implemented it completely differently today. I was considering making a new version from scratch once FS 3.0.9 is released, since it upgrades quite a lot of features.
- KG_is_back
- Posts: 1196
- Joined: Tue Oct 22, 2013 5:43 pm
- Location: Slovakia
Re: Custom DSP Code 2 (comunity project)
Thanks KG, at least it's not down to my error!
I'm using 3.08.1 BTW. I don't know if that makes a difference.
Cheers
Spogg
I'm using 3.08.1 BTW. I don't know if that makes a difference.
Cheers
Spogg
-
Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Who is online
Users browsing this forum: No registered users and 80 guests