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Slower Largescope
25 posts
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Slower Largescope
Hi, I am trying to do a largescope (display) for my compressor. I made it, but is too fast... Any idea how to slow it down? Thanks!
Here is the largescope with compressor.
Here is the largescope with compressor.
- Attachments
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- compressor_largescope.fsm
- (739.27 KiB) Downloaded 972 times
- Wassaka
- Posts: 85
- Joined: Wed Dec 30, 2015 3:41 am
Re: Slower Largescope
You need to take a longer window time somehow mate
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nix - Posts: 817
- Joined: Tue Jul 13, 2010 10:51 am
Re: Slower Largescope
nix wrote:You need to take a longer window time somehow mate
Yeah, but I have no idea how to do that
- Wassaka
- Posts: 85
- Joined: Wed Dec 30, 2015 3:41 am
Re: Slower Largescope
Hello Wassaka ,
How does this work for you? You can choose a value that works for you.
Cheers, BobF
How does this work for you? You can choose a value that works for you.
Cheers, BobF
- BobF
- Posts: 598
- Joined: Mon Apr 20, 2015 9:54 pm
Re: Slower Largescope
@BobF
Thanks you for the reply, but I'm looking for a way that slows down in speed, not in FPS.
- I made a version that works just as I want it, but unfortunately it is modifying the SAMPLERATE, and that destroys the sound... Is there a way to do the same but without modifing the SR?
Here is the file (dowsn't work on FLSTUDIO Flowstone, [only in .exe] )
Thanks you for the reply, but I'm looking for a way that slows down in speed, not in FPS.
- I made a version that works just as I want it, but unfortunately it is modifying the SAMPLERATE, and that destroys the sound... Is there a way to do the same but without modifing the SR?
Here is the file (dowsn't work on FLSTUDIO Flowstone, [only in .exe] )
- Attachments
-
- compressor_largescope_Solution1.fsm
- (741.79 KiB) Downloaded 1019 times
- Wassaka
- Posts: 85
- Joined: Wed Dec 30, 2015 3:41 am
Re: Slower Largescope
That tells you resolution is key.
Reducing the samplerate means you reduce the amount of data per second. So instead of reducing the sample rate, reduce the amount of data per second for the scope only. Less data means less change, less change means slower movement impression.
Reducing the samplerate means you reduce the amount of data per second. So instead of reducing the sample rate, reduce the amount of data per second for the scope only. Less data means less change, less change means slower movement impression.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: Slower Largescope
He is using the mono to graph primitive, and the "INS" input (number of samples to take) has an upper limit, so he cant increase the size.
- adamszabo
- Posts: 667
- Joined: Sun Jul 11, 2010 7:21 am
Re: Slower Largescope
I do know this isn't what you want exactly but it does allow you to examine the waveform using the run/hold button...
Cheers
Spogg
Cheers
Spogg
- Attachments
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- compressor_largescope-7spogged run-hold.fsm
- (1.44 MiB) Downloaded 935 times
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: Slower Largescope
adamszabo wrote:He is using the mono to graph primitive, and the "INS" input (number of samples to take) has an upper limit, so he cant increase the size.
Exactly, the limit of samples per second is 44100. If you choose a smaller value of samples to this the graph, it will go even faster.
- Wassaka
- Posts: 85
- Joined: Wed Dec 30, 2015 3:41 am
Re: Slower Largescope
Wassaka wrote:adamszabo wrote:He is using the mono to graph primitive, and the "INS" input (number of samples to take) has an upper limit, so he cant increase the size.
Exactly, the limit of samples per second is 44100. If you choose a smaller value of samples to this the graph, it will go even faster.
I'm not sure if the limit is 44100, or the samplerate of the project (which makes more sense).
If you use a smaller value, you don't have less data per second, since it still runs at samplerate. You could either buffer data to get away from samplerate and lower the amount of data per second, or leave out data while maintaining the samplerate speed.
view displays x amount of data
stream provides y amount of data
if y < x wait until y = x -> results in slower movement
if y >= x just take a portion of y, y/z, wait until y/z = x -> results in slower movement
Last edited by tulamide on Mon Mar 06, 2017 2:48 pm, edited 1 time in total.
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
25 posts
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