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Flowstone wishlist

For general discussion related FlowStone

Re: Flowstone wishlist

Postby MyCo » Tue Apr 11, 2017 8:11 pm

I'm not sure about that, I guess you could make it work somehow but it would be very limited. Like you said, just pointer+length, as converting the memory to ruby and back would hit the same bottleneck
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Re: Flowstone wishlist

Postby BobF » Thu Apr 20, 2017 2:03 pm

Hello all,

How about harddrive, sd card, and thumb drive access!

Later then, BobF.....
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Re: Flowstone wishlist

Postby Spogg » Thu Apr 20, 2017 4:02 pm

BobF wrote:How about harddrive, sd card, and thumb drive access!


What had you got in mind Bob? You can already load and save stuff to/from any drive on the PC.

Cheers

Spogg
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Re: Flowstone wishlist

Postby BobF » Thu Apr 20, 2017 5:24 pm

Hello Spogg,

Do you have an example? Funny as long as I have been using Flowstone there seems to still be things I have missed.
But I see that as a good thing, always more to learn.

Thanks, BobF.....
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Re: Flowstone wishlist

Postby tulamide » Fri Apr 21, 2017 2:56 pm

Hey Bob,

saving is done through the various save-Prims (there are prims for saving bitmaps, wavefiles, text, etc.). Access to a location on a storing device is done via the File Dialog Prim. And loading again is done via prims.
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Re: Flowstone wishlist

Postby BobF » Sat Apr 22, 2017 7:14 pm

Many thanks tulamide,

Sometimes I guess I just wake up and leave my brain on the pillow.
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Re: Flowstone wishlist

Postby Wassaka » Sat Apr 22, 2017 8:30 pm

Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.
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Re: Flowstone wishlist

Postby Spogg » Sun Apr 23, 2017 9:21 am

Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.


I've been wondering what this could be used for...
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Re: Flowstone wishlist

Postby tulamide » Sun Apr 23, 2017 5:37 pm

Spogg wrote:
Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.


I've been wondering what this could be used for...

For GUI control. For example, one could point the user to the current active area by blurring the rest. But a blur effect can't be realized with GDI+, it would need the help of a graphics card's shader.
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Re: Flowstone wishlist

Postby Wassaka » Sun Apr 23, 2017 10:01 pm

Spogg wrote:
Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.


I've been wondering what this could be used for...


I wanted it to use it in pop-ups like About or similar.
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