If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Trouble with example[Solved]
5 posts
• Page 1 of 1
Trouble with example[Solved]
Having trouble recreating the example from the manual. I enabled the mouse move messages on the mgui. The cursor changes when it moves in the window, but no coords are printed in the ruby console.
Last edited by alexalthauser on Tue Jan 22, 2013 11:00 pm, edited 1 time in total.
- alexalthauser
- Posts: 9
- Joined: Thu Jan 20, 2011 7:29 am
Re: Trouble with example
Looks like you have the V input as the second one down, the default is for the top one, otherwise you have to address it properly.
-
support - Posts: 151
- Joined: Fri Sep 07, 2012 2:10 pm
Re: Trouble with example
Yes, I actually tried that right after I posted, it still doesn't output the coords from the window. However, I did hook it up to the mgui, and it returns coords when I mouse-over that module.
- alexalthauser
- Posts: 9
- Joined: Thu Jan 20, 2011 7:29 am
Re: Trouble with example
I think that the extra "external" MGUI may be confusing things.
The boolean "true" for the mouse_over has to be connected to the MGUI that's inside the display window - setting mouse-over true for one MGUI won't also set it for other ones, as they are being shown on different areas of the screen.
That got it working here, anyway - hope it helps.
The boolean "true" for the mouse_over has to be connected to the MGUI that's inside the display window - setting mouse-over true for one MGUI won't also set it for other ones, as they are being shown on different areas of the screen.
That got it working here, anyway - hope it helps.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: Trouble with example
That was it. I thought it was an upper level switch, which would set the enable mouse moves to true for all components connected to it. Your way makes much more sense, though. Thank you.
- alexalthauser
- Posts: 9
- Joined: Thu Jan 20, 2011 7:29 am
5 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 73 guests