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Linear detuning ?
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Linear detuning ?
Hi. Is it possible to do linear detuning in Flowstone?
If so, how would i do that?
Cheers,
Espen.
If so, how would i do that?
Cheers,
Espen.
- Halon
- Posts: 321
- Joined: Sat Nov 28, 2015 4:42 pm
- Location: Norway
Re: Linear detuning ?
Hi Espen
I’m not too sure what you mean by linear detuning. Do you mean adding or subtracting in Hz rather than Pitch (0-127) or normalised frequency (0-1)? Hz offset would give a bigger detune at lower frequencies, assuming the offset was constant.
Cheers
Spogg
I’m not too sure what you mean by linear detuning. Do you mean adding or subtracting in Hz rather than Pitch (0-127) or normalised frequency (0-1)? Hz offset would give a bigger detune at lower frequencies, assuming the offset was constant.
Cheers
Spogg
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: Linear detuning ?
Hi Spogg. I guess linear detuning isnt the right word. I saw someone use that word on another forum discussing detuning.
What i mean about 'linear detuning' is when you detune, lets say both oscillators, you get this beating effect. Now some synthesizers are able to do detuning without that beating effect. I believe the Minimoog and the taurus are capable of this?
What i mean about 'linear detuning' is when you detune, lets say both oscillators, you get this beating effect. Now some synthesizers are able to do detuning without that beating effect. I believe the Minimoog and the taurus are capable of this?
- Halon
- Posts: 321
- Joined: Sat Nov 28, 2015 4:42 pm
- Location: Norway
Re: Linear detuning ?
Every detune causes the beating effet because of phase cancellations. If you are talking about the flanging effect, then its because both oscillators are starting their phase from 0 on every keypress. You have to randomize their phase on each key trigger to get rid of it.
- adamszabo
- Posts: 667
- Joined: Sun Jul 11, 2010 7:21 am
Re: Linear detuning ?
Its hard to explain exactly what i mean. Do you happen to own Bazille by u-he? There is a 'beating' mode for the detuning part which will explain what i mean.
- Halon
- Posts: 321
- Joined: Sat Nov 28, 2015 4:42 pm
- Location: Norway
Re: Linear detuning ?
Nope I dont have it. Why dont you make some audio demos showing us the beating and non beating ones
- adamszabo
- Posts: 667
- Joined: Sun Jul 11, 2010 7:21 am
Re: Linear detuning ?
Yes I could do that.
- Halon
- Posts: 321
- Joined: Sat Nov 28, 2015 4:42 pm
- Location: Norway
Re: Linear detuning ?
Detuned oscs will beat, yes, but the beating might be more or less prominent depending on the waveforms. Try with two saws. Then invert one saw ( multiply by -1).
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martinvicanek - Posts: 1328
- Joined: Sat Jun 22, 2013 8:28 pm
Re: Linear detuning ?
Thank you Martin. Will try that.
- Halon
- Posts: 321
- Joined: Sat Nov 28, 2015 4:42 pm
- Location: Norway
Re: Linear detuning ?
Here's a demo of a module I knocked up just the other week to generate a randomly detuned version of an equal tempered (normal) scale.
So if you run a pair of oscillators, one using the normal scale and the other the detuned you should get pretty much what you're after.
Note that the numbers all belong to my project, so you'll likely have to modify them somewhat
But the general priciple might help. The ruby section generates a random range, with a minimum and maximum, which is applied to the input numbers. It's scaled (by this : * @input[j] ), so that you get roughly equal beats throughout the keyboard. Whereas simple de-tuning makes high notes beat faster than low notes.
Hugh
So if you run a pair of oscillators, one using the normal scale and the other the detuned you should get pretty much what you're after.
Note that the numbers all belong to my project, so you'll likely have to modify them somewhat
But the general priciple might help. The ruby section generates a random range, with a minimum and maximum, which is applied to the input numbers. It's scaled (by this : * @input[j] ), so that you get roughly equal beats throughout the keyboard. Whereas simple de-tuning makes high notes beat faster than low notes.
Hugh
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- Detuner.fsm
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HughBanton - Posts: 265
- Joined: Sat Apr 12, 2008 3:10 pm
- Location: Evesham, Worcestershire
16 posts
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