If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
How Does FS Handle Bitmaps?
3 posts
• Page 1 of 1
How Does FS Handle Bitmaps?
Just wondering about the Bitmap primitives, specifically for use in knobs and such, is there any built-in recognition for whether a bitmap file is already loaded within the schematic, or will the program load a separate copy of the bitmap for every knob I have in the project as I suspect?
Given that bitmaps consume memory, it would be nice if the program could store a single copy of any used bitmap and draw from there.
Should I load the bitmaps in a top-level module and link them out to all my knobs wirelessly? I'd rather keep it self contained for the sake of simplicity (and development workflow is very important to me) but this shouldn't be too difficult if it's worth it.
Given that bitmaps consume memory, it would be nice if the program could store a single copy of any used bitmap and draw from there.
Should I load the bitmaps in a top-level module and link them out to all my knobs wirelessly? I'd rather keep it self contained for the sake of simplicity (and development workflow is very important to me) but this shouldn't be too difficult if it's worth it.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: How Does FS Handle Bitmaps?
viewtopic.php?f=3&t=1300
Here is the best I could do with green logic to make a knob.
It has the system in place where 1 bitmap is connected wirelessly to all the knobs,
as u suggested
If each control holds a bitmap, they do not automatically use the same bitmap,
1 will be loaded for each control
I tried to use the minimum of modules I could.
Right click opens MIDI learn
Here is the best I could do with green logic to make a knob.
It has the system in place where 1 bitmap is connected wirelessly to all the knobs,
as u suggested
If each control holds a bitmap, they do not automatically use the same bitmap,
1 will be loaded for each control
I tried to use the minimum of modules I could.
Right click opens MIDI learn
-
nix - Posts: 817
- Joined: Tue Jul 13, 2010 10:51 am
Re: How Does FS Handle Bitmaps?
I see; naturally I'm not the first to consider this.
I think I will go ahead and implement this into my own knobs, along with a selector function to choose from an available size/style of knob within the knob module's properties.
Edit: Whoa, that took a lot longer than anticipated.
http://i40.photobucket.com/albums/e241/Moosa17/dat.png
I think I will go ahead and implement this into my own knobs, along with a selector function to choose from an available size/style of knob within the knob module's properties.
Edit: Whoa, that took a lot longer than anticipated.
http://i40.photobucket.com/albums/e241/Moosa17/dat.png
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 67 guests