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Set GUI Controls to a Value - Halp?
13 posts
• Page 2 of 2 • 1, 2
Re: Set GUI Controls to a Value - Halp?
Hi, I just started experimenting with flowstone a few days ago. Could someone send me an example or explain how i reset a knob to a value via mouseLDouble or a mouse event component? Could only find help on synthmaker, but i want to use ruby, and most of all, understand what i'm doing. I dont really understand the talk in this thread
Edit: Figured it out
def mouseLDouble x,y
@value = [[@value,0.5].min,0.5].max
output 0,@value
output 1,true
redraw
Edit: Figured it out
def mouseLDouble x,y
@value = [[@value,0.5].min,0.5].max
output 0,@value
output 1,true
redraw
- oshex
- Posts: 2
- Joined: Tue Apr 23, 2013 10:03 am
Re: Set GUI Controls to a Value - Halp?
Holy crap that seems so easy in comparison...
I spent a ton of hours cramming features into my knobs; I wonder what I could have done had I known my way around Ruby.
I spent a ton of hours cramming features into my knobs; I wonder what I could have done had I known my way around Ruby.
- Perfect Human Interface
- Posts: 643
- Joined: Sun Mar 10, 2013 7:32 pm
Re: Set GUI Controls to a Value - Halp?
Perfect Human Interface wrote:Holy crap that seems so easy in comparison...
I spent a ton of hours cramming features into my knobs; I wonder what I could have done had I known my way around Ruby.
I feel ya, spent days on this now, and i don't know ruby, just got lucky now from reading bits and pieces.
Good luck with your project, now i need to figure out how to do legato :/
- oshex
- Posts: 2
- Joined: Tue Apr 23, 2013 10:03 am
13 posts
• Page 2 of 2 • 1, 2
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