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Xbox360 over network
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Xbox360 over network
Here is some more code using further examples of the Ethernet client / server primitives with some useful modules included. On the server side, and XBox 360 pendant data output is encoded into a message and served up by the Server primitive. The Client side polls the server, receives the message, decodes, and outputs the individual data channels. Useful modules include encoding of the data channels from the xbox primitive, a zero and scaler, and a message decoder on the other end. Both the Client and Server side are included in one program for ease of testing, but they can be easily split into two. Another benefit to doing this would allow multiple clients located on different computers polling the Xbox controller. This could also be useful in a distributed control scheme.
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- xbox360_server_client_test_r1.fsm
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