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New DLL feature - Library Resource Thread
23 posts
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New DLL feature - Library Resource Thread
I guess some of these become relevant now that we have DLL control. Maybe we could make this a Library Resource Thread for where to find stuff for the new DLL feature. Open-source is great because it is free but selling it is another thing. The Bass library costs allot. I wonder if there are any free libraries that allow you to sell what you make?
BASS is an audio library for use in software on several platforms. Its purpose is to provide developers with powerful and efficient sample, stream (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via OS codecs and add-ons), MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and recording functions. All in a compact DLL that won't bloat your distribution.
http://www.un4seen.com/
Also check out the section on midi here http://www.un4seen.com/doc/#bassmidi/bassmidi.html
Licensing is expensive though.
============================================================================================
Also maybe Allegro https://www.allegro.cc/about its open-source.
============================================================================================
jdksmidi
This library was originally a collection of utility functions for MIDI written in C back in 1986 for the Atari ST computer. Since then it has evolved into a fairly powerful C++ MIDI Library including:
* MIDI parsing
* MIDI Show Control message creation and handling
* Standard MIDI File type 0 and type 1 reading and writing
* Timestamped MIDI message and System Exclusive encapsulation
* Efficient MIDI Track objects for sequencing
* MIDI Track objects for editing MIDI events
* MIDI message process chains
* Containers for multiple MIDI Tracks with iterators
* MIDI Sequencer core for sequencing and triggering GUI events
* MIDI Driver abstractions for I/O and sequencing
* MIDI Driver implementation for Win32 for I/O and sequencing
* Tempo calculations
* MIDI Matrix to count note on's and off's and hold pedals to avoid stuck notes and all-notes-off problems when merging midi streams
* SMPTE management and calculations
* MIDI Utilities useful functions
Supported Operating Systems
win32,
win64,
Mac OS X,
Linux,
UcLinux,
other Unix style systems,
other embedded systems, 16 bit, 32 bit, 64 bit.
https://github.com/jdkoftinoff/jdksmidi
==========================================================================================
OpenMIDIProject
http://openmidiproject.sourceforge.jp/index_en.html
BASS is an audio library for use in software on several platforms. Its purpose is to provide developers with powerful and efficient sample, stream (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via OS codecs and add-ons), MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and recording functions. All in a compact DLL that won't bloat your distribution.
http://www.un4seen.com/
Also check out the section on midi here http://www.un4seen.com/doc/#bassmidi/bassmidi.html
Licensing is expensive though.
============================================================================================
Also maybe Allegro https://www.allegro.cc/about its open-source.
============================================================================================
jdksmidi
This library was originally a collection of utility functions for MIDI written in C back in 1986 for the Atari ST computer. Since then it has evolved into a fairly powerful C++ MIDI Library including:
* MIDI parsing
* MIDI Show Control message creation and handling
* Standard MIDI File type 0 and type 1 reading and writing
* Timestamped MIDI message and System Exclusive encapsulation
* Efficient MIDI Track objects for sequencing
* MIDI Track objects for editing MIDI events
* MIDI message process chains
* Containers for multiple MIDI Tracks with iterators
* MIDI Sequencer core for sequencing and triggering GUI events
* MIDI Driver abstractions for I/O and sequencing
* MIDI Driver implementation for Win32 for I/O and sequencing
* Tempo calculations
* MIDI Matrix to count note on's and off's and hold pedals to avoid stuck notes and all-notes-off problems when merging midi streams
* SMPTE management and calculations
* MIDI Utilities useful functions
Supported Operating Systems
win32,
win64,
Mac OS X,
Linux,
UcLinux,
other Unix style systems,
other embedded systems, 16 bit, 32 bit, 64 bit.
https://github.com/jdkoftinoff/jdksmidi
==========================================================================================
OpenMIDIProject
http://openmidiproject.sourceforge.jp/index_en.html
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Attic - Posts: 30
- Joined: Sat Feb 13, 2010 1:40 pm
- Location: San Francisco California
Re: New DLL feature - Library Resource Thread
will these even work? the way im understanding the dll thing is it is for custom built dll's, it says in the manual that the dll's functions has to contain certain code to work!
"Now that we've looked at the component let's turn our attentions to the dll. As you've seen, the DLL
component calls a particular function in your dll. This function must have a very specific declaration
which goes as follows:
extern "C" __declspec(dllexport) void myFunction( int nParams, int* pIn, int* pOut )"
so then you need do your own dll's? useless to the likes of me! but it would be nice to see what stuff others can achive with this
Regards
"Now that we've looked at the component let's turn our attentions to the dll. As you've seen, the DLL
component calls a particular function in your dll. This function must have a very specific declaration
which goes as follows:
extern "C" __declspec(dllexport) void myFunction( int nParams, int* pIn, int* pOut )"
so then you need do your own dll's? useless to the likes of me! but it would be nice to see what stuff others can achive with this
Regards
- Jay
- Posts: 276
- Joined: Tue Jul 13, 2010 5:42 pm
Re: New DLL feature - Library Resource Thread
I don't know if they will work Jay. I think we will have to do some futzing around in C. The good thing is that there is tons of source-code lying around so maybe we can fumble around in C just enough to get the parts we want.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Attic - Posts: 30
- Joined: Sat Feb 13, 2010 1:40 pm
- Location: San Francisco California
Re: New DLL feature - Library Resource Thread
So is it now possible, to not only copy the good willed demo's of others to flood the market with uninspired crap.
But to also repackage plugins of others
That would be ram dumps and worlds of hurt for some.
But to also repackage plugins of others
That would be ram dumps and worlds of hurt for some.
192k @ 8ms
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MegaHurtz - Posts: 105
- Joined: Mon Aug 11, 2008 6:29 pm
- Location: Eindhoven/Nederland
Re: New DLL feature - Library Resource Thread
MegaHurtz - your comments are "brilliant" as usual.
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
Feel free to donate. Thank you for your contribution.
- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: New DLL feature - Library Resource Thread
Im sory, im just the guy for a brutal antithesis.
It gives me wood
It gives me wood
192k @ 8ms
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MegaHurtz - Posts: 105
- Joined: Mon Aug 11, 2008 6:29 pm
- Location: Eindhoven/Nederland
Re: New DLL feature - Library Resource Thread
MegaHurtz wrote:So is it now possible, to not only copy the good willed demo's of others to flood the market with uninspired crap.
But to also repackage plugins of others
Looks like ttey have made a pretty good effort to address that worry.
The .dllls must be custom written to match a very particular FS function call signature, you can't directly import or wrap any old .dll that you take a fancy to.
No doubt you could call into other .dlls by creating a wrapper - but "child" .dlls cannot be wrapped into the schematic in the same way. As I read it, once wrapped, the primitive's "custom" dll is put in a little sandbox from where it can't share global memory space.
Maybe it's hackable by someone who really knows their chops (what isn't?) - but it's a huge effort for a casual re-skinner, and potentially more secure for developers than was previously possible with an SM/FS export.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
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trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: New DLL feature - Library Resource Thread
Nothing isn't hackable indeed
Then everybody's happy right. Reminds me of a conversation I had trying to struggle with asm, dll in dll stuff.
No time and bitter x-over to do the graphics.. Tsjeez
Then everybody's happy right. Reminds me of a conversation I had trying to struggle with asm, dll in dll stuff.
No time and bitter x-over to do the graphics.. Tsjeez
192k @ 8ms
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MegaHurtz - Posts: 105
- Joined: Mon Aug 11, 2008 6:29 pm
- Location: Eindhoven/Nederland
Re: New DLL feature - Library Resource Thread
Of course, we've got to write something worth hacking first before we can find out for sure!
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
Re: New DLL feature - Library Resource Thread
I denounce your logic! My next project is shure to cause global thermo nuclear warfare.
192k @ 8ms
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MegaHurtz - Posts: 105
- Joined: Mon Aug 11, 2008 6:29 pm
- Location: Eindhoven/Nederland
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